Author Topic: Overlay corrupted with OpenGL on Emulator.  (Read 4721 times)

zerowalker

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Overlay corrupted with OpenGL on Emulator.
« on: May 11, 2013, 02:15:06 pm »
The overlay (FPS and Video FPS) is corrupted if i render in OpenGL with VBA-M Emulator.

Try it yourself, i don´t know what´s causing it.

http://sourceforge.net/projects/vbam/files/latest/download


zerowalker

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Re: Overlay corrupted with OpenGL on Emulator.
« Reply #1 on: May 13, 2013, 11:07:22 pm »
Well i attached a picture of it.

« Last Edit: May 13, 2013, 11:07:57 pm by zerowalker »

zerowalker

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Re: Overlay corrupted with OpenGL on Emulator.
« Reply #2 on: May 16, 2013, 09:26:26 am »
Why doesn´t anyone reply to this, am i the only one bothered by it XD?

ExKoder

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Re: Overlay corrupted with OpenGL on Emulator.
« Reply #3 on: May 16, 2013, 01:08:36 pm »
Submit environment information.

zerowalker

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Re: Overlay corrupted with OpenGL on Emulator.
« Reply #4 on: May 16, 2013, 08:04:54 pm »


[Dxtory]
Version: 2.0.122
UID: 7a4a2164-44ea-45fa-8c0f-837546575eac

[Dxtory Files]
InstallPath: C:\Program Files (x86)\Dxtory Software\Dxtory2.0
AudioStreamSplitter.exe: FileVersion: 1.0.0.0 SHA1: f2f729dc20a4f399704e99beeca855e85e5b9286
AVIFix.exe: FileVersion: 2.0.0.119 SHA1: 7a09d66397e59a821aa710e53f9e241f77a7792a
AVIMux.exe: FileVersion: 2.0.0.120 SHA1: 5196d86b22e66459b4dececc675099f8dd16422b
AVIMuxCore.dll: FileVersion: 2.0.0.3 SHA1: 77f91e5cbdb6516492937b09e8779fbfce339ad0
Dxtory.exe: FileVersion: 2.0.0.122 SHA1: 00d54133c207095e5295368f24186d933257d2df
Dxtory64.exe: FileVersion: 1.0.0.60 SHA1: 14e3f06e6f2afb2dcb8dec2813586253fc58d86b
DxtoryAudioHelper.dll: FileVersion: 1.0.0.79 SHA1: 1e11c70e2f744fe9fcb95402c955d14f3d9503ce
DxtoryCore.dll: FileVersion: 2.0.0.122 SHA1: bac6c8055f3612f9e7eca5bc32dac79b787e1a86
DxtoryCore64.dll: FileVersion: 2.0.0.122 SHA1: 11b4a0095aeba166563095c9c4207c868c90ae5b
DxtoryHK.dll: FileVersion: 2.0.0.121 SHA1: 0917315496e3c6fad5c171ae730cb9f7a3eddda5
DxtoryHK64.dll: FileVersion: 2.0.0.121 SHA1: ed965a2f95b156329cfe8f12c58415e05ad282c0
DxtoryMM.dll: FileVersion: 1.0.0.1 SHA1: 82eeaf2ec6ddd70f887ea5e20a80be718600b230
DxtoryMM64.dll: FileVersion: 1.0.0.1 SHA1: c142da021338ef96d13dc82c70c6ba2a443d1108
DxtoryVideo.dll: FileVersion: 2.0.0.97 SHA1: b9c1ff13a061e189affef9ae37f5ae142450b189
DxtoryVideo64.dll: FileVersion: 2.0.0.97 SHA1: 497ef3f62908d7a1f9362fc347198b900fc7c131
DxtoryVideoSetting.exe: FileVersion: 2.0.0.119 SHA1: adb248b7eca7001e64ba19054807ab6556126a87
LicReg.exe: FileVersion: 2.0.0.3 SHA1: d68fe1f3b1eb8c3a3e66af99810835f43ca40c59
RawCapConv.exe: FileVersion: 2.0.0.119 SHA1: fe5c173b64236219c1a464db3ae117a8d53deded
RCStream.dll: FileVersion: 1.0.0.76 SHA1: 31266452f142cd7c856384945ffc410b2c9c8be9
unins000.exe: FileVersion: 51.1052.0.0 SHA1: c46876d124ae3b93d64960eda6d6253a33639481
UpdateChecker.exe: FileVersion: 2.0.0.0 SHA1: 221bd3663f4393b368ebf74d1a892f9379ddbe44

[System Information]
CPU: Intel(R) Core(TM) i5 CPU         760  @ 2.80GHz
CPU Instruction Set: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
OS: Microsoft Windows 8 Pro x64
OSVersion: 6.2.9200
OSLanguage: 1033
ServicePack:
Memory0: BANK0 2,147,483,648 bytes
Memory1: BANK1 2,147,483,648 bytes
Memory2: BANK2 2,147,483,648 bytes
Memory3: BANK3 2,147,483,648 bytes
TotalMemory: 8,589,934,592 bytes
Total Physical Memory: 8,587,886,592 bytes
Available Physical Memory: 5,057,363,968 bytes
Total Page File: 17,177,821,184 bytes
Available Page File: 12,971,905,024 bytes
Total Virtual Memory: 2,147,352,576 bytes
Available Virtual Memory: 1,739,243,520 bytes
PerformanceCounterFrequency: 3918620 (0x3BCB1C)
VideoCard: Microsoft Basic Display Adapter Memory:  Processor:  DriverVer: 6.2.9200.16384 DriverDate: 2006-06-21 02-00-00
VideoCard: AMD Radeon HD 6900 Series Memory: 2,147,483,648 Processor: AMD Radeon Graphics Processor (0x6718) DriverVer: 12.104.0.0 DriverDate: 2013-03-28 01-00-00
Display0: 1920x1200 32bits 60Hz
SoundDevice: USB Audio Device Manufacturer: (Generic USB Audio)
SoundDevice: Conexant 2388x AVS Video Capture  Manufacturer: Conexant
SoundDevice: Sound Blaster ZxR Manufacturer: Creative Technology Ltd.
SoundDevice: Sound Blaster ZxR DBpro Manufacturer: Creative Technology Ltd.
SoundDevice: AMD High Definition Audio Device Manufacturer: Advanced Micro Devices

[Audio Device]
Digital Audio (S/PDIF) (Sound Blaster ZxR DBpro) - CoreAudioOut
Speakers (Sound Blaster ZxR) - CoreAudioOut
Microphone (Samson C03U              ) - CoreAudioIn, Volume 45
What U Hear (Sound Blaster ZxR) - CoreAudioIn, Volume 100

[Video Codec]
Dxtory Video Codec FCC:xtor
Cinepak Codec by Radius FCC:cvid
ffdshow Video Codec FCC:ffds
Intel IYUV codec FCC:iyuv
Lagarith Lossless Codec FCC:lags
Logitech Video (I420) FCC:i420
Microsoft RLE FCC:mrle
Microsoft Video 1 FCC:msvc
Ut Video Codec RGB (ULRG) VCM x86 FCC:ulrg
Ut Video Codec RGBA (ULRA) VCM x86 FCC:ulra
Ut Video Codec YUV420 (ULY0) VCM x86 FCC:uly0
Ut Video Codec YUV422 (ULY2) VCM x86 FCC:uly2

[Audio Codec]
Microsoft GSM 6.10
Microsoft CCITT G.711
Microsoft IMA ADPCM
MS-ADPCM
PCM
IEEE Float

[License Information]
License: Trial

[Additional Information]
Dxtory_log.txt: Empty
ErrorLog.txt: Available Size=165270196

[Global Setting]
OptionFlag=

[Ignore List]
C:\Program Files (x86)\Zoom Player\zplayer.exe
C:\Program Files (x86)\Opera\opera.exe
E:\Virtualdub\64 Bit - Experimental\Veedub64.exe
C:\Program Files\Adobe\Adobe After Effects CS6\Support Files\AfterFX.exe

======================================================================

[Profile]
Name: Default
Path:

[Overlay]
Option: Left Top VidoeFPS WriteFileFPS RecordState
Color: Sleep FF00FF00, Active FFFFBC00, Movie  FF00FF00, ScreenShot FF00FF00

[Folder]
x Z:  Speed: 54MB/sec  Free: 922,528,317,440 Total: 2,000,396,681,216 Format: NTFS
SSFolder:

[HotKey]
MovieCapture: Ctrl + Alt + § (0x000A0029)
PushToTalk: None
ScreenShotSingle: None
ScreenShotRepeat: None
ScreenShotAuto: None
ToggleStatus: None
MovieCaptureFrame: None
ScreenShotCaptureFrame: None

[Movie]
Clipping:
ClipMargin: 0,0,0,0
ClipSize: 0,0
Scaling: Percent 100% 0x0
Codec: Ut Video Codec YUV422 (ULY2) VCM x86, Quality 10000, KeyFrameRate 15, DataRate 0
FrameRate: 30
Output: File AVI
Option:

[Audio0]
Enabled: True
PushToTalk: False
Device: Speakers (Sound Blaster ZxR)
Codec: PCM
Format: PCM 48000 Hz, 16 bit, Stereo

[ScreenShot]
Clipping:
ClipMargin: 0,0,0,0
ClipSize: 0,0
Scaling: Percent 100% 0x0
HighSpeedLimit: 0
RepeatInterval: 1000
Format: PNG
JpegQuality: 97
Option:

[Advanced]
Option:
ThreadCount: 1
LimitedFPS: False
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

======================================================================

[Profile]
Name: bsnes v082
Path: F:\SNES\bsnes.exe

[Advanced]
Option:
ThreadCount: 1
LimitedFPS: False
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

[LastUsingInformation]
DateTime: 2013/04/27 13:23:36
64bit Process
DeviceType: OGL DX9
View0.Type=DX9
View0.DevType=D3DDEVTYPE_HAL
View0.BhFlags=D3DCREATE_SOFTWARE_VERTEXPROCESSING
View0.Format=D3DFMT_X8R8G8B8
View0.Size=588x448
View0.HWND=0x00361E0E
View0.WindowTitle=
View0.ClassName=phoenix_viewport

======================================================================

[Profile]
Name: DIABLO
Path: C:\Program Files (x86)\Diablo\Diablo.exe

[Advanced]
Option:
ThreadCount: 1
LimitedFPS: False
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

[LastUsingInformation]
DateTime: 2013/05/02 20:44:11
DeviceType: OGL
View0.Type=OGL
View0.Size=640x480
View0.HWND=0x000D0D2C
View0.WindowTitle=敒摮牥牥
View0.ClassName=DXGLRenderWindow

======================================================================

[Profile]
Name: Dolphin 3.5-1226
Path: F:\Gamecube Emulator\Dolphin.exe

[Advanced]
Option:  ForceCPUProcessing SyncLock WaitForBuffer
ThreadCount: 1
LimitedFPS: False
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

[LastUsingInformation]
DateTime: 2013/05/10 09:56:37
64bit Process
DeviceType: OGL DX11
View0.Type=DX11
View0.CreateFlag=D3D11_CREATE_DEVICE_SINGLETHREADED
View0.FeatureLevel=D3D_FEATURE_LEVEL_11_0
View0.Format=DXGI_FORMAT_R8G8B8A8_UNORM
View0.Size=640x480
View0.HWND=0x00280FDA
View0.WindowTitle=Dolphin 3.5-367 | DX11 | JIT64 DC | FPS: 60 - VPS: 60 - SPEED: 100%
View0.ClassName=DolphinEmuWnd
View1.Type=DX11
View1.CreateFlag=D3D11_CREATE_DEVICE_SINGLETHREADED
View1.FeatureLevel=D3D_FEATURE_LEVEL_11_0
View1.Format=DXGI_FORMAT_R8G8B8A8_UNORM
View1.Size=640x480
View1.HWND=0x00DB058A
View1.WindowTitle=
View1.ClassName=
View2.Type=DX11
View2.CreateFlag=D3D11_CREATE_DEVICE_SINGLETHREADED
View2.FeatureLevel=D3D_FEATURE_LEVEL_11_0
View2.Format=DXGI_FORMAT_R8G8B8A8_UNORM
View2.Size=640x480
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View2.WindowTitle=
View2.ClassName=
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View3.CreateFlag=D3D11_CREATE_DEVICE_SINGLETHREADED
View3.FeatureLevel=D3D_FEATURE_LEVEL_11_0
View3.Format=DXGI_FORMAT_R8G8B8A8_UNORM
View3.Size=640x480
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View3.WindowTitle=
View3.ClassName=

======================================================================

[Profile]
Name: Rolling Checksum Checker
Path: C:\Program Files (x86)\National Archives of Australia\Checksum Checker\Checksum Checker.exe

[Advanced]
Option:
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LimitedFPS: False
FPSLimit: 60
DelayHook: False
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[LastUsingInformation]
DateTime: 2013/05/08 02:53:27
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View0.Format=D3DFMT_X8R8G8B8
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View0.ClassName=SunAwtDialog

======================================================================

[Profile]
Name: Snes9X v1.53 for Windows
Path: F:\SNES\snes9x-unicode.exe

[Advanced]
Option:
ThreadCount: 1
LimitedFPS: False
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

[LastUsingInformation]
DateTime: 2013/05/01 16:05:06
DeviceType: OGL DX7 DX9
View0.Type=OGL
View0.Size=590x448
View0.HWND=0x000C11F6
View0.WindowTitle=Snes9X v1.53 for Windows
View0.ClassName=Snes9X: WndClass

======================================================================

[Profile]
Name: Snes9X v1.53 for Windows
Path: F:\SNES\snes9x.exe

[Advanced]
Option:
ThreadCount: 1
LimitedFPS: False
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

[LastUsingInformation]
DateTime: 2013/04/25 06:01:17
DeviceType: OGL DX7 DX9
View0.Type=DX9
View0.DevType=D3DDEVTYPE_HAL
View0.BhFlags=D3DCREATE_MIXED_VERTEXPROCESSING
View0.Format=D3DFMT_X8R8G8B8
View0.Size=935x560
View0.HWND=0x006D14DC
View0.WindowTitle=Snes9X v1.53 for Windows
View0.ClassName=Snes9X: WndClass
View1.Type=DD2
View1.DDSCap=DDSCAPS_PRIMARYSURFACE DDSCAPS_VIDEOMEMORY DDSCAPS_VISIBLE DDSCAPS_LOCALVIDMEM
View1.Format=D3DFMT_X8R8G8B8
View1.Size=512x478
View1.HWND=0x006D14DC
View1.WindowTitle=Snes9X v1.53 for Windows
View1.ClassName=Snes9X: WndClass
View2.Type=DD2
View2.DDSCap=DDSCAPS_PRIMARYSURFACE DDSCAPS_VIDEOMEMORY DDSCAPS_VISIBLE DDSCAPS_LOCALVIDMEM
View2.Format=D3DFMT_X8R8G8B8
View2.Size=512x478
View2.HWND=0x006D14DC
View2.WindowTitle=Snes9X v1.53 for Windows
View2.ClassName=Snes9X: WndClass

======================================================================

[Profile]
Name: Super Smash Bros. (U) [!] - Project64 1.7
Path: F:\N64\Project64.exe

[Advanced]
Option:
ThreadCount: 1
LimitedFPS: False
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

[LastUsingInformation]
DateTime: 2013/05/09 15:53:07
DeviceType: DX8
View0.Type=DX8
View0.DevType=D3DDEVTYPE_HAL
View0.BhFlags=D3DCREATE_MULTITHREADED D3DCREATE_SOFTWARE_VERTEXPROCESSING
View0.Format=D3DFMT_X8R8G8B8
View0.Size=640x480
View0.HWND=0x005B15A6
View0.WindowTitle=Super Smash Bros. (U) [!] - Project64 1.7
View0.ClassName=Project64 2.0

======================================================================

[Profile]
Name: TinyUmbrella v6.13.00
Path: C:\Users\The Curator\AppData\Local\Opera\Opera\temporary_downloads\tinyumbrella-6.13.00.exe

[Advanced]
Option:
ThreadCount: 1
LimitedFPS: False
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

[LastUsingInformation]
DateTime: 2013/05/01 21:02:23
DeviceType: DX9
View0.Type=DX9
View0.DevType=D3DDEVTYPE_HAL
View0.BhFlags=D3DCREATE_FPU_PRESERVE D3DCREATE_HARDWARE_VERTEXPROCESSING
View0.Format=D3DFMT_X8R8G8B8
View0.Size=268x119
View0.HWND=0x00221388
View0.WindowTitle=
View0.ClassName=

======================================================================

[Profile]
Name: VBA-RR v23.6 svn480   1%
Path: E:\GBA\VBA-rr-svn480.exe

[Advanced]
Option:
ThreadCount: 1
LimitedFPS: False
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

[LastUsingInformation]
DateTime: 2013/05/10 06:54:41
DeviceType: OGL DX7 DX8
View0.Type=DX8
View0.DevType=D3DDEVTYPE_HAL
View0.BhFlags=D3DCREATE_FPU_PRESERVE D3DCREATE_SOFTWARE_VERTEXPROCESSING
View0.Format=D3DFMT_X8R8G8B8
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View2.DevType=D3DDEVTYPE_HAL
View2.BhFlags=D3DCREATE_FPU_PRESERVE D3DCREATE_SOFTWARE_VERTEXPROCESSING
View2.Format=D3DFMT_X8R8G8B8
View2.Size=640x576
View2.HWND=0x001B0C40
View2.WindowTitle=
View2.ClassName=
View3.Type=DX8
View3.DevType=D3DDEVTYPE_HAL
View3.BhFlags=D3DCREATE_FPU_PRESERVE D3DCREATE_SOFTWARE_VERTEXPROCESSING
View3.Format=D3DFMT_X8R8G8B8
View3.Size=800x720
View3.HWND=0x0081081E
View3.WindowTitle=VBA-RR v23.6 svn480
View3.ClassName=Afx:01110000:0:00000000:01900011:08AB14B9

======================================================================

[Profile]
Name: VisualBoyAdvance
Path: E:\GBA\VisualBoyAdvance.exe

[Advanced]
Option:
ThreadCount: 1
LimitedFPS: False
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

[LastUsingInformation]
DateTime: 2013/05/08 03:32:55
DeviceType: OGL DX7 DX8
View0.Type=DX8
View0.DevType=D3DDEVTYPE_HAL
View0.BhFlags=D3DCREATE_SOFTWARE_VERTEXPROCESSING
View0.Format=D3DFMT_X8R8G8B8
View0.Size=320x288
View0.HWND=0x00AC07A8
View0.WindowTitle=VisualBoyAdvance- 23%
View0.ClassName=Afx:400000:0:0:1900011:59b0975

======================================================================

[Profile]
Name: VisualBoyAdvance-M (SVN1196)
Path: E:\GBA\VisualBoyAdvance-M.exe

[Movie]
Clipping:
ClipMargin: 0,0,0,0
ClipSize: 0,0
Scaling: Percent 100% 0x0
Codec: Lagarith Lossless Codec, Quality 10000, KeyFrameRate 15, DataRate 0
FrameRate: 30
Output: File AVI
Option:

[Advanced]
Option:  ForceCPUProcessing SyncLock WaitForBuffer
ThreadCount: 1
LimitedFPS: False
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

[LastUsingInformation]
DateTime: 2013/05/13 15:59:15
DeviceType: OGL DX7 DX9
View0.Type=OGL
View0.Size=480x432
View0.HWND=0x000D0660
View0.WindowTitle=
View0.ClassName=
View1.Type=OGL
View1.Size=480x432
View1.HWND=0x000F0660
View1.WindowTitle= VisualBoyAdvance-M (SVN1149)
View1.ClassName=Afx:00400000:0:00000000:01900011:1A910AC3
View2.Type=DX9
View2.DevType=D3DDEVTYPE_HAL
View2.BhFlags=D3DCREATE_FPU_PRESERVE D3DCREATE_SOFTWARE_VERTEXPROCESSING
View2.Format=D3DFMT_X8R8G8B8
View2.Size=480x432
View2.HWND=0x000C0660
View2.WindowTitle=
View2.ClassName=
View3.Type=DX9
View3.DevType=D3DDEVTYPE_HAL
View3.BhFlags=D3DCREATE_FPU_PRESERVE D3DCREATE_SOFTWARE_VERTEXPROCESSING
View3.Format=D3DFMT_X8R8G8B8
View3.Size=480x432
View3.HWND=0x000E0660
View3.WindowTitle=
View3.ClassName=

======================================================================
VerifyHash: 905b5adeafa3930444263403e8fa8fb68a34e18d

ExKoder

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Re: Overlay corrupted with OpenGL on Emulator.
« Reply #5 on: May 16, 2013, 10:59:38 pm »
Delete "ErrorLog.txt" and submit a new output.

It is expected that causes are the target program itself or a driver.

Is operation of other OpenGL programs normal?

zerowalker

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  • Posts: 132
Re: Overlay corrupted with OpenGL on Emulator.
« Reply #6 on: May 17, 2013, 12:25:04 am »
The Error log i empty when i open the OpenGL application.

And yes, other OpenGL applications do not have this problem (Tried Dolphin Gamecube Emulator with OpenGL, no problem there).


Please try it yourself, any game will do, as long as the OpenGL API is used.