Author Topic: In-game audio recorded is next to none.  (Read 45 times)

JansenGaming

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In-game audio recorded is next to none.
« on: October 14, 2017, 11:09:53 pm »
This has been a problem for 10 months now.
I've reinstalled windows 10 several times since on multiple SSD's.
ALso changed motherboard, cpu, ram, psu and gpu.. So the whole computer.

https://gyazo.com/67b832c04fc620083684aa3cc33ec9e7.png

Edit: Yes, EVERYTHING sound related are at 100%. This here happened over night in November last year.
« Last Edit: October 14, 2017, 11:10:41 pm by JansenGaming »

kourgath223

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Re: In-game audio recorded is next to none.
« Reply #1 on: October 15, 2017, 10:34:07 am »
To my knowledge the way the audio peak indicators work in editing software is just to give you an idea as to how loud the audio is in dB (Decibels) relative to other peaks and to a certain dB level. So based off of that info the audio in the video is just not the loud in the first place, having Dxtory set to record sound at 100% volume just means to record the volume exactly as it is picked up with nothing done to make it quieter.
In Vegas and other editing software you can normalize the audio which will make it louder or quieter as needed, though the audio quality might suffer (haven't tested this since I am not an audiophile nor do I typically need to make audio louder) and white noise that might otherwise be unheard might now be heard (this is something I have noticed) especially in the case of making the audio louder. In Vegas this is done simply by right clicking the audio track selecting properties and placing a check mark in the box to the left of the word normalize. In this case it would make the audio louder since it is below a certain dB level.

JansenGaming

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Re: In-game audio recorded is next to none.
« Reply #2 on: October 15, 2017, 07:08:40 pm »
So you say that in it is perfectly fine that I have to increase the db by 15 in order to year the voices?
Before this happened, I had to turn down by ~10-15db if I recorded with in-game audio at 100% when there was any kind of action happening. Not it is the other way around.
Also, normalize only increased the audio by 0.4db.

ClassifyLP

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Re: In-game audio recorded is next to none.
« Reply #3 on: October 16, 2017, 04:54:16 am »
Looks like a normal peak range (no clipping, peaks at around 50%). If everything is at 100% in the settings (Dxtory has a volume setting as well), it's not a Dxtory issue.

What you are looking for is called compression https://en.wikipedia.org/wiki/Dynamic_range_compression. Or just change the volume afterwards if the range is good already.
« Last Edit: October 16, 2017, 04:55:39 am by ClassifyLP »