ExKode Forum

Dxtory => Help & Support => Topic started by: shadowking97 on July 04, 2013, 07:38:52 PM

Title: Crash on level change - Fallout: New Vegas *fixed*
Post by: shadowking97 on July 04, 2013, 07:38:52 PM
Whenever I try to load a new level, DxTory crashes my game while recording. It works fine without Dxtory running. I am using several mods, and NVSE, if that affects anything. I like Dxtory, and if I could get it to work properly, i'd consider buying it.

[Dxtory]
Version: 2.0.122
UID: cc084544-6b45-4322-a892-f1dc4314e044

[Dxtory Files]
InstallPath: C:\Program Files (x86)\Dxtory Software\Dxtory2.0
AudioStreamSplitter.exe: FileVersion: 1.0.0.0 SHA1: f2f729dc20a4f399704e99beeca855e85e5b9286
AVIFix.exe: FileVersion: 2.0.0.119 SHA1: 7a09d66397e59a821aa710e53f9e241f77a7792a
AVIMux.exe: FileVersion: 2.0.0.120 SHA1: 5196d86b22e66459b4dececc675099f8dd16422b
AVIMuxCore.dll: FileVersion: 2.0.0.3 SHA1: 77f91e5cbdb6516492937b09e8779fbfce339ad0
Dxtory.exe: FileVersion: 2.0.0.122 SHA1: 00d54133c207095e5295368f24186d933257d2df
Dxtory64.exe: FileVersion: 1.0.0.60 SHA1: 14e3f06e6f2afb2dcb8dec2813586253fc58d86b
DxtoryAudioHelper.dll: FileVersion: 1.0.0.79 SHA1: 1e11c70e2f744fe9fcb95402c955d14f3d9503ce
DxtoryCore.dll: FileVersion: 2.0.0.122 SHA1: bac6c8055f3612f9e7eca5bc32dac79b787e1a86
DxtoryCore64.dll: FileVersion: 2.0.0.122 SHA1: 11b4a0095aeba166563095c9c4207c868c90ae5b
DxtoryHK.dll: FileVersion: 2.0.0.121 SHA1: 0917315496e3c6fad5c171ae730cb9f7a3eddda5
DxtoryHK64.dll: FileVersion: 2.0.0.121 SHA1: ed965a2f95b156329cfe8f12c58415e05ad282c0
DxtoryMM.dll: FileVersion: 1.0.0.1 SHA1: 82eeaf2ec6ddd70f887ea5e20a80be718600b230
DxtoryMM64.dll: FileVersion: 1.0.0.1 SHA1: c142da021338ef96d13dc82c70c6ba2a443d1108
DxtoryVideo.dll: FileVersion: 2.0.0.97 SHA1: b9c1ff13a061e189affef9ae37f5ae142450b189
DxtoryVideo64.dll: FileVersion: 2.0.0.97 SHA1: 497ef3f62908d7a1f9362fc347198b900fc7c131
DxtoryVideoSetting.exe: FileVersion: 2.0.0.119 SHA1: adb248b7eca7001e64ba19054807ab6556126a87
LicReg.exe: FileVersion: 2.0.0.3 SHA1: d68fe1f3b1eb8c3a3e66af99810835f43ca40c59
RawCapConv.exe: FileVersion: 2.0.0.119 SHA1: fe5c173b64236219c1a464db3ae117a8d53deded
RCStream.dll: FileVersion: 1.0.0.76 SHA1: 31266452f142cd7c856384945ffc410b2c9c8be9
unins000.exe: FileVersion: 51.1052.0.0 SHA1: c46876d124ae3b93d64960eda6d6253a33639481
UpdateChecker.exe: FileVersion: 2.0.0.0 SHA1: 221bd3663f4393b368ebf74d1a892f9379ddbe44

[System Information]
CPU:        Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz
CPU Instruction Set: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX
OS: Microsoft Windows 7 Home Premium  x64
OSVersion: 6.1.7601
OSLanguage: 1033
ServicePack: Service Pack 1
Memory0: BANK 0 4,294,967,296 bytes
Memory1: BANK 2 2,147,483,648 bytes
TotalMemory: 6,442,450,944 bytes
Total Physical Memory: 6,331,478,016 bytes
Available Physical Memory: 2,808,770,560 bytes
Total Page File: 12,661,051,392 bytes
Available Page File: 6,196,256,768 bytes
Total Virtual Memory: 2,147,352,576 bytes
Available Virtual Memory: 1,707,466,752 bytes
PerformanceCounterFrequency: 2435937 (0x252B61)
VideoCard: NVIDIA GeForce GT 525M  Memory: 1,073,741,824 Processor: GeForce GT 525M DriverVer: 8.17.12.8577 DriverDate: 2011-11-02 19-00-00
VideoCard: Intel(R) HD Graphics Family Memory: 2,964,412,416 Processor: Intel(R) HD Graphics Family DriverVer: 8.15.10.2455 DriverDate: 2011-07-18 19-00-00
Display0: 1366x768 32bits 60Hz
SoundDevice: Bluetooth Audio Manufacturer: Intel Corporation
SoundDevice: Realtek High Definition Audio Manufacturer: Realtek
SoundDevice: Intel(R) Display Audio Manufacturer: Intel(R) Corporation

[Audio Device]
Speakers (Realtek High Definition Audio) - CoreAudioOut
Microphone (Realtek High Definition Audio) - CoreAudioIn, Volume 100

[Video Codec]
Dxtory Video Codec FCC:xtor
Bandi MJPEG Video Decoder FCC:mjpg
Bandi MPEG-1 Video Decoder FCC:mpeg
Cinepak Codec by Radius FCC:cvid
Fraps Video Decompressor FCC:fps1
Intel IYUV codec FCC:i420
Intel IYUV codec FCC:iyuv
Lagarith Lossless Codec FCC:lags
Microsoft RLE FCC:mrle
Microsoft Video 1 FCC:msvc
VMnc v2 FCC:vmnc
Zipped Motion Block Video v0.1 FCC:zmbv

[Audio Codec]
Microsoft IMA ADPCM
Microsoft CCITT G.711
Microsoft GSM 6.10
MS-ADPCM
MPEG Layer-3 Codec
PCM
IEEE Float

[License Information]
License: Trial

[Additional Information]
Dxtory_log.txt: Empty
ErrorLog.txt: Empty

[Global Setting]
OptionFlag=

[Ignore List]

======================================================================

[Profile]
Name: Default
Path:

[Overlay]
Option: Left Top VidoeFPS WriteFileFPS RecordState
Color: Sleep FF00FF00, Active FFFFBC00, Movie  FF00FF00, ScreenShot FF00FF00

[Folder]
x C:\Users\Shadow Bolt\Dxtory Recordings  Speed: 73MB/sec  Free: 329,131,503,616 Total: 729,074,749,440 Format: NTFS
SSFolder:

[HotKey]
MovieCapture: F12 (0x00000058)
PushToTalk: None
ScreenShotSingle: F11 (0x00000057)
ScreenShotRepeat: None
ScreenShotAuto: None
ToggleStatus: None
MovieCaptureFrame: None
ScreenShotCaptureFrame: None

[Movie]
Clipping:
ClipMargin: 0,0,0,0
ClipSize: 0,0
Scaling: Percent 100% 0x0
Codec: Dxtory Video Codec, YUV420 Compress
FrameRate: 30
Output: File AVI
Option: SyncFPS

[Audio0]
Enabled: True
PushToTalk: False
Device: Speakers (Realtek High Definition Audio)
Codec: PCM
Format: PCM 48000 Hz, 16 bit, Stereo

[Audio1]
Enabled: True
PushToTalk: False
Device: Microphone (Realtek High Definition Audio)
Codec: PCM
Format: PCM 48000 Hz, 16 bit, Mono

[ScreenShot]
Clipping:
ClipMargin: 0,0,0,0
ClipSize: 0,0
Scaling: Percent 100% 0x0
HighSpeedLimit: 0
RepeatInterval: 1000
Format: PNG
JpegQuality: 97
Option:

[Advanced]
Option:
ThreadCount: 2
LimitedFPS: True
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

======================================================================

[Profile]
Name: Fallout: New Vegas
Path: C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\FalloutNV.exe

[Movie]
Clipping:
ClipMargin: 0,0,0,0
ClipSize: 0,0
Scaling: Percent 75% 0x0
Codec: Lagarith Lossless Codec, Quality 10000, KeyFrameRate 15, DataRate 0
FrameRate: 30
Output: File AVI
Option:

[Audio0]
Enabled: True
PushToTalk: False
Device: Speakers (Realtek High Definition Audio)
Codec: PCM
Format: PCM 48000 Hz, 16 bit, Stereo

[Audio1]
Enabled: True
PushToTalk: False
Device: Microphone (Realtek High Definition Audio)
Codec: PCM
Format: PCM 48000 Hz, 16 bit, Mono

[Advanced]
Option:  PermanentHook WaitForBuffer DisableNativeWriteMemory
ThreadCount: 2
LimitedFPS: True
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

[LastUsingInformation]
DateTime: 2013/07/04 05:06:03
DeviceType: DX9
View0.Type=DX9
View0.DevType=D3DDEVTYPE_HAL
View0.BhFlags=D3DCREATE_MULTITHREADED D3DCREATE_PUREDEVICE D3DCREATE_HARDWARE_VERTEXPROCESSING
View0.Format=D3DFMT_X8R8G8B8
View0.Size=1280x720
View0.HWND=0x011706AA
View0.WindowTitle=Fallout: New Vegas
View0.ClassName=Fallout: New Vegas

======================================================================
VerifyHash: f6a27b9970ac73aadfe4e44af11a0a30d659b1c3
Title: Re: Crash on level change - Fallout: New Vegas
Post by: ExKoder on July 04, 2013, 09:14:26 PM
I think that small memory size is the cause.
Or the memory may be empty by MOD.
Title: Re: Crash on level change - Fallout: New Vegas *fixed*
Post by: shadowking97 on July 05, 2013, 08:28:19 AM
Ok, yes. It was one specific mod that was doing it, or at least in conjunction with another. Built up my mod list until I found the problem.

For future reference, Mission Mojave - Ultimate Edition combined with New Vegas Extended Content (which includes the smaller version, Mission Mojave) causes this error for me, all of the other mods load fine.

Thank you.