ExKode Forum

Dxtory => Help & Support => Topic started by: VertigoTeaparty on June 23, 2015, 05:24:10 PM

Title: Games crash if Dxtory is open
Post by: VertigoTeaparty on June 23, 2015, 05:24:10 PM
If DXTory is open when I try to run some games, the game will always crash almost immediately. So far I've found that this happens with Witcher 3, Mortal Kombat X, and Batman: Arkham Knight. I've tried running the games as admin and closing any apps/process that I thought may be causing this with no luck.

If I close Dxtory, open the game, then re-open Dxtory it works but often will cause a game crash later on.  If I leave Dxtory closed or use another program like Bandicam I don't have the issue.

Environment info:


[Dxtory]
Version: 2.0.130
UID: 7868590e-8145-49a4-854d-bbb6dac1fa6d

[Dxtory Files]
InstallPath: C:\Program Files (x86)\ExKode\Dxtory2.0
amd_ags.dll Size: 271,872 bytes Ver:  SHA1: 44ab4f74637e23ca586580c6d746974e86da98e6
AppNames.txt Size: 1,047 bytes SHA1: 40cd39ab435dbcb3d44eba72b737a05b9a14410b
AudioStreamSplitter.exe Size: 38,432 bytes Ver: 2.0.0.2 SHA1: 5195bb906a508f9e7175f3c9c7d62c6c76f8217c
AudioStreamSplitter_ja.txt Size: 134 bytes SHA1: 489a5264d73a47edcce7c92edb131cf63e5e5709
AVIFix.exe Size: 72,704 bytes Ver: 2.0.0.130 SHA1: 52a6e3b1d3309edba96e06114793fff0e32294c7
AVIFix_ja.txt Size: 288 bytes SHA1: 9cab20780686687b84f604c77c73aaae3fd8126d
AVIMux.exe Size: 168,992 bytes Ver: 2.0.0.130 SHA1: 3bd3a8a8d871fb0601cc1ad3f2479f92e12216d8
AVIMuxCore.dll Size: 199,200 bytes Ver: 2.0.0.130 SHA1: 53661b27f6f6f9f3e8316dca872fd4b01da93e49
AVIMux_ja.txt Size: 1,701 bytes SHA1: fa240715d701f450bb95377aa8517a252329b619
CryptData.pup Size: 84 bytes SHA1: cf9d724807f965d372da4d168bebd78c5258d6ae
Dxtory.exe Size: 589,856 bytes Ver: 2.0.0.130 SHA1: a519ec3c0bc78d177004c0d7f7e842864e3f3bcb
Dxtory64.exe Size: 101,920 bytes Ver: 2.0.0.130 SHA1: f6438dd6efcc5e892631b2f3c616262d3997755e
DxtoryCore.dll Size: 7,103,520 bytes Ver: 2.0.0.130 SHA1: f217dbb318eecf8f444c128a3ada42938e9379ba
DxtoryCore64.dll Size: 6,783,520 bytes Ver: 2.0.0.130 SHA1: 9c4d8d3cceaec6533ac80a9a54dbfd56962560e2
DxtoryHK.dll Size: 168,992 bytes Ver: 2.0.0.130 SHA1: 57042f0294adda5ee0b94b5767a118ce0f4dc9bc
DxtoryHK64.dll Size: 186,400 bytes Ver: 2.0.0.130 SHA1: 1956eff3ee94bda1f32a79043904d14cb94343ff
DxtoryMM.dll Size: 1,125,936 bytes Ver: 2.0.0.126 SHA1: 798cd56c8dd928496e34fcaba11aa5d7e159b20c
DxtoryMM64.dll Size: 1,137,712 bytes Ver: 2.0.0.126 SHA1: 5211c132c7c4b7751b65ba375e3b832e5decb70e
DxtoryVideo.dll Size: 434,720 bytes Ver: 2.0.0.130 SHA1: 8d1393e8ce7cfd4b5e2a3481308b8410c3730ab7
DxtoryVideo64.dll Size: 473,120 bytes Ver: 2.0.0.130 SHA1: f2c63192dfe94db290be10a9d8b66c7a04949ae3
DxtoryVideo64_Install.bat Size: 28 bytes SHA1: 308ae1e37b5e28ff7134beb319faad48280068b0
DxtoryVideo64_Uninstall.bat Size: 31 bytes SHA1: 3fbf8d3c3a5b375eda07e47a64534b91c8df5139
DxtoryVideoSetting.exe Size: 129,568 bytes Ver: 2.0.0.130 SHA1: ee440e846cfeec2acb4a88f81f589e00c34e825e
DxtoryVideoSetting_ja.txt Size: 1,675 bytes SHA1: e532f36bd5ac6255659d240180637484661f0c83
DxtoryVideo_Install.bat Size: 26 bytes SHA1: b00e69772cc1cae9e86fe2b70ca290c488723fd7
DxtoryVideo_Uninstall.bat Size: 29 bytes SHA1: 0b0202cbc7fba373f42e1a6916fc2ad01edaa627
Dxtory_ja.txt Size: 18,409 bytes SHA1: 5c8de52c344ac61e219496d6d051f71ebf21a5a2
EULA_en.txt Size: 1,356 bytes SHA1: 340c6b3425ab78d83c6a8bd344b6cc58d152ce8f
EULA_ja.txt Size: 1,814 bytes SHA1: cded0d38ec6a1cb0e86bc264496deaa28082cb51
ignore_module_list.txt Size: 984 bytes SHA1: 81712bc1159d78e4cbb2e124943eb86e8d7d44cb
LicReg.dat Size: 9,791 bytes SHA1: a83905ba68066d441b5d33b06f5dbb023be505fd
LicReg.exe Size: 96,816 bytes Ver: 2.0.0.4 SHA1: 0d236ac1394a97d35a67c63ec15e45a80f87db5b
LicReg_ja.txt Size: 707 bytes SHA1: 981af64897276c22867952f4972d9c29c6ee35e7
RawCapConv.exe Size: 212,000 bytes Ver: 2.0.0.130 SHA1: 67368b7ac0f8af7dee24a9de5772eaf62490cd03
RawCapConv_ja.txt Size: 1,869 bytes SHA1: 12086976f07abfc8d435abeee6c450c3cb2b07cd
RCStream.dll Size: 164,352 bytes Ver: 1.0.0.76 SHA1: 31266452f142cd7c856384945ffc410b2c9c8be9
readme.txt Size: 1,322 bytes SHA1: f8b7e31de7927309f7f3e03936374837906a94d9
Src16x10_Dest4x3.png Size: 40,081 bytes SHA1: 3b4f6332b8b3129ee351a9c96a9c4ac7f6f7a4cd
Src16x9_Dest4x3.png Size: 40,179 bytes SHA1: fcec824f4e95f7becf65bbabcc1a99c1470b99a1
unins000.dat Size: 22,394 bytes SHA1: 164fb44c44f616f41df663acbc92523ad5d6f1cc
unins000.exe Size: 1,196,064 bytes Ver: 51.1052.0.0 SHA1: a112ac68b5bc99b00eabdba98c69dbef7567a4d9
unins000.msg Size: 22,701 bytes SHA1: ab7961d64f8b22503c9c7ca4b335fa539b0278a3
UpdateChecker.exe Size: 93,696 bytes Ver: 2.0.0.0 SHA1: 221bd3663f4393b368ebf74d1a892f9379ddbe44
UpdateChecker.ini Size: 238 bytes SHA1: 796da23b4a505bf2ef370dc271d1a80585dff6e2
UpdateChecker_ja.txt Size: 190 bytes SHA1: 969913786a3497f3e448572f7810ee9814314928
DxtoryCodec.dll 64bit Size: 2,611,744 bytes Ver: 2.0.0.130 SHA1: 6fc34eb207f0d0bfd453367274343a5594ce17de
DxtoryCodec.dll 32bit Size: 2,509,344 bytes Ver: 2.0.0.130 SHA1: a83714150fb4bc3fefa8bfe7bca24b38270d50d1

[System Information]
CPU:        Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
CPU Instruction Set: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AES
OS: Microsoft Windows 8.1 x64
OSVersion: 6.3.9600
OSLanguage: 1033
ServicePack:
Memory0: BANK 0 8,589,934,592 bytes
Memory1: BANK 2 8,589,934,592 bytes
TotalMemory: 17,179,869,184 bytes
Total Physical Memory: 17,056,976,896 bytes
Available Physical Memory: 11,848,667,136 bytes
Total Page File: 19,607,113,728 bytes
Available Page File: 13,039,837,184 bytes
Total Virtual Memory: 2,147,352,576 bytes
Available Virtual Memory: 1,781,342,208 bytes
PerformanceCounterFrequency: 3417995 (0x34278B)
VideoCard: NVIDIA GeForce GTX 970 Memory: 4,293,918,720 Processor: GeForce GTX 970 DriverVer: 10.18.13.5330 DriverDate: 2015-06-16 20-00-00
VideoCard: Intel(R) HD Graphics 4000 Memory: 2,214,592,512 Processor: Intel(R) HD Graphics Family DriverVer: 10.18.10.3621 DriverDate: 2014-05-15 20-00-00
Display0: 1680x1050 32bits 60Hz
Display1: 1920x1080 32bits 120Hz
SoundDevice: Realtek High Definition Audio Manufacturer: Realtek
SoundDevice: NVIDIA High Definition Audio Manufacturer: NVIDIA
SoundDevice: USB Audio Device Manufacturer: (Generic USB Audio)
SoundDevice: High Definition Audio Device Manufacturer: Microsoft
SoundDevice: NVIDIA Miracast Audio Manufacturer: NVIDIA
SoundDevice: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Manufacturer: NVIDIA
SoundDevice: HD Webcam C310 Manufacturer: Logitech
SoundDevice: XSplit  Stream  Audio  Renderer Manufacturer: SplitmediaLabs Limited

[NVIDIA Info]
NVDriver: 353.30 r353_23
GPU0: GeForce GTX 970 Memory: 4096MB MemoryClock: 3523MHz BaseClock: 1102MHz BoostClock: 1241MHz

[Audio Device]
Speakers (XSplit  Stream  Audio  Renderer) - CoreAudioOut
Speakers (2- Yeti Stereo Microphone) - CoreAudioOut
FG2421-C (NVIDIA High Definition Audio) - CoreAudioOut
SAMSUNG-4 (NVIDIA High Definition Audio) - CoreAudioOut
Speakers (Realtek High Definition Audio) - CoreAudioOut
Realtek Digital Output (Realtek High Definition Audio) - CoreAudioOut
Microphone (HD Webcam C310) - CoreAudioIn, Volume 100
Microphone (2- Yeti Stereo Microphone) - CoreAudioIn, Volume 83

[Video Codec]
Dxtory Video Codec FCC:xtor
Bandi MJPEG Video Decoder FCC:mjpg
Bandi MPEG-1 Video Decoder FCC:mpeg
Cinepak Codec by Radius FCC:cvid
FICV Codec FCC:ficv
Fraps Video Decompressor FCC:fps1
GoPro-CineForm Codec v8.6.3 FCC:cfhd
Intel IYUV codec FCC:iyuv
Lagarith Lossless Codec FCC:lags
Logitech Video (I420) FCC:i420
MagicYUV lossless video codec v1.1 (32 bit) FCC:magy
Microsoft MPEG-4 Video Codec V1 FCC:mpg4
Microsoft MPEG-4 Video Codec V2 FCC:mp42
Microsoft MPEG-4 Video Codec V3 FCC:mp43
Microsoft RLE FCC:mrle
Microsoft Video 1 FCC:msvc
RivaTuner Video Codec FCC:rtv1
RSUPPORT MPEG-4 Video Codec FCC:n264
RSUPPORT MPEG-4 Video Codec FCC:mp4v
Rsupport Screen Capture Codec FCC:rscc
UtVideo Pro YUV422 10bit VCM FCC:uqy2
UtVideo RGB VCM FCC:ulrg
UtVideo RGBA VCM FCC:ulra
UtVideo YUV420 BT.601 VCM FCC:uly0
UtVideo YUV420 BT.709 VCM FCC:ulh0
UtVideo YUV422 BT.601 VCM FCC:uly2
UtVideo YUV422 BT.709 VCM FCC:ulh2
x264vfw - H.264/MPEG-4 AVC codec FCC:x264

[Audio Codec]
Microsoft GSM 6.10
Microsoft CCITT G.711
Microsoft IMA ADPCM
MS-ADPCM
PCM
IEEE Float

[License Information]
License: Registered
Expire: Unlimited
LicVerify: b95e76d8fd15f706a2b9224f69d2baf1d03c5abc

[Additional Information]
Dxtory_log.txt: Empty
ErrorLog.txt: Empty

[Global Setting]
OptionFlag=

[Ignore List]

======================================================================

[Profile]
Name: Default
Path:

[Overlay]
Option: Left Top VidoeFPS WriteFileFPS RecordState
Color: Sleep FF00FF00, Active FFFFBC00, Movie  FF00FF00, ScreenShot FF00FF00

[Folder]
SSFolder:

[HotKey]
MovieCapture: F12 (0x00000058)
PushToTalk: None
ScreenShotSingle: F11 (0x00000057)
ScreenShotRepeat: None
ScreenShotAuto: None
ToggleStatus: None
MovieCaptureFrame: None
ScreenShotCaptureFrame: None

[Movie]
Clipping:
ClipMargin: 0,0,0,0
ClipSize: 0,0
Scaling: Percent 100% 0x0
Codec: MagicYUV lossless video codec v1.1 (32 bit), Quality 7500, KeyFrameRate 15, DataRate 0
FrameRate: 30
Output: File AVI
Option:

[Audio0]
Enabled: True
PushToTalk: False
Device: Speakers (XSplit  Stream  Audio  Renderer)
Codec: PCM
Format: PCM 48000 Hz, 16 bit, Stereo

[ScreenShot]
Clipping:
ClipMargin: 0,0,0,0
ClipSize: 0,0
Scaling: Percent 100% 0x0
HighSpeedLimit: 0
RepeatInterval: 1000
Format: PNG
JpegQuality: 97
Option:

[Advanced]
DataProcessingOption:
HookOption:
ThreadCount: 1
ThreadMask: 0000000000000000
LimitedFPS: False
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

======================================================================

[Profile]
Name: Batman: Arkham City (32-bit, DX11)
Path: C:\Program Files (x86)\Steam\SteamApps\common\Batman Arkham City GOTY\Binaries\Win32\BatmanAC.exe

[Advanced]
DataProcessingOption:
HookOption:
ThreadCount: 1
ThreadMask: 0000000000000000
LimitedFPS: False
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

[LastUsingInformation]
DateTime: 2015/06/23 04:09:54
Version: 2.0.130
DeviceType: DX9 DX11
View0.Type=DX11
View0.CreateFlag=D3D11_CREATE_DEVICE_SINGLETHREADED
View0.FeatureLevel=D3D_FEATURE_LEVEL_11_0
View0.Format=DXGI_FORMAT_R8G8B8A8_UNORM
View0.Size=1920x1080
View0.HWND=0x000C0B6E
View0.WindowTitle=Batman: Arkham City (32-bit, DX11)
View0.ClassName=LaunchUnrealUWindowsClient

======================================================================

[Profile]
Name: TweetDeck
Path: C:\Program Files (x86)\Twitter\TweetDeck\TweetDeck.exe

[Advanced]
DataProcessingOption:
HookOption:
ThreadCount: 1
ThreadMask: 0000000000000000
LimitedFPS: False
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

[LastUsingInformation]
DateTime: 2015/06/23 04:22:06
Version: 2.0.130
DeviceType: GL DX7 DX9
View0.Type=DX9Ex
View0.DevType=D3DDEVTYPE_HAL
View0.BhFlags=D3DCREATE_FPU_PRESERVE D3DCREATE_MULTITHREADED D3DCREATE_SOFTWARE_VERTEXPROCESSING D3DCREATE_DISABLE_PSGP_THREADING
View0.Format=D3DFMT_A8R8G8B8
View0.Size=1088x896
View0.HWND=0x000502D6
View0.WindowTitle=
View0.ClassName=Chrome_RenderWidgetHostHWND
View1.Type=DX9Ex
View1.DevType=D3DDEVTYPE_HAL
View1.BhFlags=D3DCREATE_FPU_PRESERVE D3DCREATE_MULTITHREADED D3DCREATE_SOFTWARE_VERTEXPROCESSING D3DCREATE_DISABLE_PSGP_THREADING
View1.Format=D3DFMT_A8R8G8B8
View1.Size=1088x896
View1.HWND=0x000502D6
View1.WindowTitle=
View1.ClassName=Chrome_RenderWidgetHostHWND
View2.Type=DX9Ex
View2.DevType=D3DDEVTYPE_HAL
View2.BhFlags=D3DCREATE_FPU_PRESERVE D3DCREATE_MULTITHREADED D3DCREATE_SOFTWARE_VERTEXPROCESSING D3DCREATE_DISABLE_PSGP_THREADING
View2.Format=D3DFMT_A8R8G8B8
View2.Size=1088x896
View2.HWND=0x000502D6
View2.WindowTitle=
View2.ClassName=Chrome_RenderWidgetHostHWND

======================================================================
VerifyHash: 4744d452302887cd2f92ce20c5402ea93c5e2ceb
Title: Re: Games crash if Dxtory is open
Post by: Renwault on June 27, 2015, 05:37:54 AM
I am getting the same thing with Cities Skylines/ Insurgency/ and now War Thunder.  Also all these games are on steam, not sure if that makes a difference.

If I cant use it with my games its useless to me.
Title: Re: Games crash if Dxtory is open
Post by: ExKoder on July 11, 2015, 04:12:44 PM
That's a problem of conflict of a hook, so use "Delay Hook".