ExKode Forum

Dxtory => Feedback => Topic started by: Tup3x on November 22, 2013, 06:27:10 PM

Title: [Request] V-Sync and triple buffering
Post by: Tup3x on November 22, 2013, 06:27:10 PM
It would be really cool if you could add v-sync and triple buffering option. Since D3DOverrider is not being developed any more and it doesn't support 64-bit applications (and doesn't work in W8.1 at least in my case), I haven't found a way to force triple buffering to games. It's feature that I'd really need and it would suit Dxtory really well.
Title: Re: [Request] V-Sync and triple buffering
Post by: Malix on November 22, 2013, 07:14:43 PM
atleast on nvidia, you can force triple buffering from the control panel application, just as well as vsync. I'd imagine amd has similar features.

edit: pic!
(http://i265.photobucket.com/albums/ii239/lucky__007/Computer_screenshots/TripleBuffering.jpg)
Title: Re: [Request] V-Sync and triple buffering
Post by: Zach on November 24, 2013, 02:39:45 PM
AMD has no such feature for Direct3D.   It only lets you enable triple buffering for OpenGL.

That's why I still use D3DOverrider
Title: Re: [Request] V-Sync and triple buffering
Post by: Tup3x on November 27, 2013, 10:18:58 AM
Quote from: Malix on November 22, 2013, 07:14:43 PM
atleast on nvidia, you can force triple buffering from the control panel application, just as well as vsync. I'd imagine amd has similar features.

edit: pic!
Ever since Windows Vista, driver has not been allowed to do that for DirectX applications. That setting only works for OpenGL applications. I would not be here requesting this feature if forcing it through drivers was possible. Idiotically forcing v-sync is allowed for DirectX applications (and obviously for OpenGL).

EDIT:
Duh... I at some point managed to mess up my D3Doverrider (D3DOverriderWrapper.exe part to be exact) and now it works. Sadly it does not support 64-bit applications.