ExKode Forum

Dxtory => Help & Support => Topic started by: Capp00 on August 15, 2014, 02:17:43 AM

Title: Multiple Audio Channel help
Post by: Capp00 on August 15, 2014, 02:17:43 AM
Hey guys, Need some assistance.

I'm trying to figure out how to setup the software to record multiple audio channels, for easier editing.

I am needing to record my voice, a skype call and game audio separately. They all have such wide varying levels that any overlapping causes them to be drowned out.

Now, if I'm playing solo, I just set 1 audio track to mic, 1 audio track to speakers and it works great. But, on a skype call, it records the people on the call as "speakers" too, so it gets mixed in with the game audio.

So my only workaround to that would be to turn the game audio nearly off, but it ruins the video.

So, is there a way, using Stereo Mix or something I can get it to work? And if Stereo Mix is the solution, how do I do it? I'm new to that aspect.

Thank You in advance.
Title: Re: Multiple Audio Channel help
Post by: Malix on August 15, 2014, 04:59:53 AM
no way to do it with stereomix. you need a software like virtual audio cables to create a "virtual audio device" to record for game audio and skype separately.
Title: Re: Multiple Audio Channel help
Post by: Capp00 on August 15, 2014, 05:02:15 AM
I see.

Are you referring to this: http://download.cnet.com/Virtual-Audio-Cable/3000-2168_4-10067766.html

And if so, how would I configure it for what I need, and to work along with DxTory?

Thank You!
Title: Re: Multiple Audio Channel help
Post by: Malix on August 15, 2014, 05:11:56 AM
The free version of Virtual Audio Cables (VAC) has a audio watermark, it keeps reminding it's unregistered version via female voice. Atleast it used to.

DxTory side is just like adding a speaker/mic input for it. Basically http://forum.exkode.com/index.php?topic=139.msg618#msg618 (http://forum.exkode.com/index.php?topic=139.msg618#msg618)
Title: Re: Multiple Audio Channel help
Post by: Capp00 on August 15, 2014, 05:16:37 AM
Somehow I didn't figure this was going to be an easy solution.

Judging from what I read, in VAC, I'd create 3 virtual cables. 1 for Mic, 1 for Skype, 1 for game. Then in Dxtory, i'd just create 3 audio channels and select them individually?
Title: Re: Multiple Audio Channel help
Post by: Malix on August 15, 2014, 05:24:10 AM
nah. just 2. as game audio and skype audio output can't exist in same channel. mic isn't audible in your speakers, so it doesn't need a VAC. ;)

So 2 cables, main (which is default audio device, so all games etc go through it) and Voip (where you route skype/teamspeak/mumble/etc).

in dxtory, add main cable, voip cable and mic.
Title: Re: Multiple Audio Channel help
Post by: Capp00 on August 15, 2014, 05:26:52 AM
Thank you for your assistance :)
Title: Re: Multiple Audio Channel help
Post by: Capp00 on August 21, 2014, 10:04:46 AM
Ok, got it installed. No idea what to do here. Nothing looks like what you were describing.

Please advise:

http://gyazo.com/00fd19f7e324e476b9415073f75832db
Title: Re: Multiple Audio Channel help
Post by: Capp00 on August 21, 2014, 12:01:59 PM
Ok. here is what I did.
Created 2 Virtual cables.

In skype, i set the audio playback to Line 2
Line 1 is default

in DxTory, I created 3 channels. Line 1, Line 2, and Snowball mic.

But I cannot hear anything in my headset? How am I supposed to actually hear the calls or game sounds? It says in the help section that I shouldn't be able to hear anything. I'm lost. Please help
Title: Re: Multiple Audio Channel help
Post by: Malix on August 21, 2014, 03:49:31 PM
route the cables to your headset audio device.

edit:
for instance, I had this kind of .bat -file run at startup:


@REM VC1 == Default Audio Device, route it to Speakers
@start /min ^
    "audiorepeater_ks" "%programfiles%\Virtual Audio Cable\audiorepeater_ks.exe" ^
    /WindowName:"Main Audio" ^
    /Input:"Virtual Cable 1" ^
    /Output:"Asus Xonar D2X Audio" ^
    /SamplingRate:44100 ^
    /BitsPerSample:16 ^
    /Channels:2 ^
    /BufferMs:20 ^
    /Buffers:10 ^
    /Priority:Realtime ^
    /Autostart

@REM VC2 == Skype, Mumble, etc. Route to speakers
@start /min ^
    "audiorepeater_ks" "%programfiles%\Virtual Audio Cable\audiorepeater_ks.exe" ^
    /WindowName:"Mumblies" ^
    /Input:"Virtual Cable 2" ^
    /Output:"Asus Xonar D2X Audio" ^
    /SamplingRate:44100 ^
    /BitsPerSample:16 ^
    /Channels:2 ^
    /BufferMs:33 ^
    /Buffers:11 ^
    /Priority:Realtime ^
    /Autostart


what it does, is to launch minimized (to systray) audiorepeaters from VAC to route the cables to my soundcards output.

Ofc, if you copy that, change those settings (device names, cable names, samplerates etc) to match yours. It's been quite a while since I last used VAC, so I'm not 100% sure this bat-file still works or if all the audiorepeater options are mandatory. Your mileage may vary, experiment away.

edit 2: clarifications.
Title: Re: Multiple Audio Channel help
Post by: Capp00 on August 21, 2014, 10:22:43 PM
Thank you for your assistance.
I'm still confused. What do you mean "route the cables to my headset audio device? I don't see that option on the control panel . I see Mic/Line and S/PDIF (whatever that is).
Using VAC for all these settings is only for when I'm recording this 1 particular game, so I only need to be able to set it, and then disable it. The rest of the time, the only audio output I need enabled is my speakers. I unplug my headset and mic when I'm done.

I messed with it for over an hour last night. Had nothing but problems.

I used the VAC control panel to created 2 virtual cables.
In Skype, I set the Audio output to Line 1 VAC. Immediately couldn't hear anything on the call.
I used the Audio Repeater to route Line 1 to Speakers. That allowed me to hear skype, although it completely screwed up the audio. I had to turn the volume up 2x what it normally was just to hear the call.
In DxTory, I set 3 channels (1 for mic, 1 for Line 1 VAC and 1 for Line 2 VAC), but could not hear the game audio.

Under the Playback Devices under system audio settings, I could see my speakers, line 1, line 2, realtek virtual audio and a few others. Had like 4 things enabled. Had no idea which was supposed to be listed as default, since Speakers was already the default.

I thought I had it finally after about an hour and a half, but as soon as the game launched, the audio went away. I said screw it, set everything back to the way it was and used CamStudio to record the call and set DxTory to only record the speakers. Not even sure if that worked.

I greatly appreciate all the help. But treat me like the audio noob I am. I have no idea what I'm doing with this software and the help files for VAC are less than useful.

Thank You :)
Title: Re: Multiple Audio Channel help
Post by: Capp00 on August 22, 2014, 01:25:36 AM
I've spent the morning watching tutorial vids trying to make sure I have my ducks in a row for tonight. Can someone please check me to make sure I'm correct?

Step 1) Use the VAC Control panel to create 2 cables.
Step 2) In the system audio settings, set Line1 as default and Speakers as default communication device.
Step 3) Set audio out in Skype as Line2.
Step 4) Open 2 instances of Audio Repeater from VAC. In the first, route Cable1 to Cable2. In the 2nd, route Cable2 to Speakers.
Step 5) In DxTory, Create 3 channels. 1) Line1, 2) Line2, 3)Mic.

And that should be it correct?

Title: Re: Multiple Audio Channel help
Post by: Malix on August 22, 2014, 05:43:48 AM
why would you route cable to cable? sounds kinda redundant.

1. create 2 VAC's.
2. Line 1 as default audio device
3. Line 2 as skype output
4. 2 instances of audio repeater
5. 1st instance: Line 1 -> Speakers
6. 2nd instance: Line 2 -> Speakers
7. dxtory audio tracks: Line 1, Line 2, Mic.

just check the VAC volumes (the volume sliders in normal windows volume sliders, next to your clock).
Title: Re: Multiple Audio Channel help
Post by: Capp00 on August 22, 2014, 05:57:21 AM
Step 5 & 6.
I remember running into an error last night when I'd try to set both of them to Speakers. The first one would work fine, but the second one would error out. I don't know if it was because the "device was currently in use" though.

And as far as your question at the top, I was just going by what I had seen in a tutorial video that covered the very problems I was having. He routed 1-2 and then 2-speakers. Didn't make sense to me either, which is why I asked.

I hope this works :D

thank You
Title: Re: Multiple Audio Channel help
Post by: Capp00 on August 22, 2014, 10:13:37 AM
Quote from: Malix on August 22, 2014, 05:43:48 AM
why would you route cable to cable? sounds kinda redundant.

1. create 2 VAC's.
2. Line 1 as default audio device
3. Line 2 as skype output
4. 2 instances of audio repeater
5. 1st instance: Line 1 -> Speakers
6. 2nd instance: Line 2 -> Speakers
7. dxtory audio tracks: Line 1, Line 2, Mic.

just check the VAC volumes (the volume sliders in normal windows volume sliders, next to your clock).


I can only set 1 audio repeater to the speakers. As soon as I click start on the 2nd one (whichever one I do 2nd), I get this error:
http://gyazo.com/a0c28f8e54a4a503ab8014cf4edfaa2c
Title: Re: Multiple Audio Channel help
Post by: Malix on August 22, 2014, 06:08:08 PM
are you playing audio when you try to connect the VAC's?

it can also be that your audio device (assuming integrated sound card) isn't up to par with features. In that case, the daisy-chaining VAC's is probably your only option.
Title: Re: Multiple Audio Channel help
Post by: agentc0re on August 24, 2014, 09:39:02 PM
So there is a better and free'er solution to VAC.  I have a video detailing the setup https://www.youtube.com/watch?v=nPOPjJj1s0c

You use two programs.  Voicemeeter and VB-audio cable.  Both are on the same site.  In my opinion it's a much easier and more comprehensible solution.

If you have questions about the setup, let me know.