Author Topic: DXTORY Crashes Every Game When Starting To Record  (Read 4191 times)

chindave

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DXTORY Crashes Every Game When Starting To Record
« on: July 23, 2013, 01:38:34 am »
No matter the game, DXTORY crashes the game when I hit record with both stable and newest release of DXTORY. That said, DXTORY itself doesn't close. Also, the error log is empty so here's my environment.

[Dxtory]
Version: 2.0.122
UID: d45015ca-f398-4df3-aaf0-cd6302b31eba

[Dxtory Files]
InstallPath: C:\Program Files (x86)\Dxtory Software\Dxtory2.0
AudioStreamSplitter.exe: FileVersion: 1.0.0.0 SHA1: f2f729dc20a4f399704e99beeca855e85e5b9286
AVIFix.exe: FileVersion: 2.0.0.119 SHA1: 7a09d66397e59a821aa710e53f9e241f77a7792a
AVIMux.exe: FileVersion: 2.0.0.120 SHA1: 5196d86b22e66459b4dececc675099f8dd16422b
AVIMuxCore.dll: FileVersion: 2.0.0.3 SHA1: 77f91e5cbdb6516492937b09e8779fbfce339ad0
Dxtory.exe: FileVersion: 2.0.0.122 SHA1: 00d54133c207095e5295368f24186d933257d2df
Dxtory64.exe: FileVersion: 1.0.0.60 SHA1: 14e3f06e6f2afb2dcb8dec2813586253fc58d86b
DxtoryAudioHelper.dll: FileVersion: 1.0.0.79 SHA1: 1e11c70e2f744fe9fcb95402c955d14f3d9503ce
DxtoryCore.dll: FileVersion: 2.0.0.122 SHA1: bac6c8055f3612f9e7eca5bc32dac79b787e1a86
DxtoryCore64.dll: FileVersion: 2.0.0.122 SHA1: 11b4a0095aeba166563095c9c4207c868c90ae5b
DxtoryHK.dll: FileVersion: 2.0.0.121 SHA1: 0917315496e3c6fad5c171ae730cb9f7a3eddda5
DxtoryHK64.dll: FileVersion: 2.0.0.121 SHA1: ed965a2f95b156329cfe8f12c58415e05ad282c0
DxtoryMM.dll: FileVersion: 1.0.0.1 SHA1: 82eeaf2ec6ddd70f887ea5e20a80be718600b230
DxtoryMM64.dll: FileVersion: 1.0.0.1 SHA1: c142da021338ef96d13dc82c70c6ba2a443d1108
DxtoryVideo.dll: FileVersion: 2.0.0.97 SHA1: b9c1ff13a061e189affef9ae37f5ae142450b189
DxtoryVideo64.dll: FileVersion: 2.0.0.97 SHA1: 497ef3f62908d7a1f9362fc347198b900fc7c131
DxtoryVideoSetting.exe: FileVersion: 2.0.0.119 SHA1: adb248b7eca7001e64ba19054807ab6556126a87
LicReg.exe: FileVersion: 2.0.0.3 SHA1: d68fe1f3b1eb8c3a3e66af99810835f43ca40c59
RawCapConv.exe: FileVersion: 2.0.0.119 SHA1: fe5c173b64236219c1a464db3ae117a8d53deded
RCStream.dll: FileVersion: 1.0.0.76 SHA1: 31266452f142cd7c856384945ffc410b2c9c8be9
unins000.exe: FileVersion: 51.1052.0.0 SHA1: c46876d124ae3b93d64960eda6d6253a33639481
UpdateChecker.exe: FileVersion: 2.0.0.0 SHA1: 221bd3663f4393b368ebf74d1a892f9379ddbe44

[System Information]
CPU:        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
CPU Instruction Set: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX
OS: Microsoft Windows 7 Ultimate  x64
OSVersion: 6.1.7600
OSLanguage: 1033
ServicePack:
Memory0: Bank0/1 4,294,967,296 bytes
Memory1: Bank4/5 4,294,967,296 bytes
TotalMemory: 8,589,934,592 bytes
Total Physical Memory: 8,572,420,096 bytes
Available Physical Memory: 4,734,255,104 bytes
Total Page File: 17,142,898,688 bytes
Available Page File: 12,023,746,560 bytes
Total Virtual Memory: 2,147,352,576 bytes
Available Virtual Memory: 1,690,341,376 bytes
PerformanceCounterFrequency: 3312832 (0x328CC0)
VideoCard: AMD Radeon HD 6900 Series Memory: 2,147,483,648 Processor: AMD Radeon Graphics Processor (0x6719) DriverVer: 13.101.0.0 DriverDate: 2013-06-03 20-00-00
Display0: 1920x1200 32bits 60Hz
SoundDevice: High Definition Audio Device Manufacturer: Microsoft
SoundDevice: USB Audio Device Manufacturer: (Generic USB Audio)
SoundDevice: Plantronics GameCom Manufacturer: Plantronics
SoundDevice: AMD High Definition Audio Device Manufacturer: Advanced Micro Devices

[Audio Device]
Digital Audio (S/PDIF) (High Definition Audio Device) - CoreAudioOut
AMD HDMI Output (AMD High Definition Audio Device) - CoreAudioOut
Digital Audio (S/PDIF) (High Definition Audio Device) - CoreAudioOut
Speakers (High Definition Audio Device) - CoreAudioOut
Microphone (2- H1) - CoreAudioIn, Volume 100

[Video Codec]
Dxtory Video Codec FCC:xtor
Cinepak Codec by Radius FCC:cvid
Intel IYUV codec FCC:i420
Intel IYUV codec FCC:iyuv
Microsoft RLE FCC:mrle
Microsoft Video 1 FCC:msvc

[Audio Codec]
Microsoft IMA ADPCM
Microsoft CCITT G.711
Microsoft GSM 6.10
MS-ADPCM
PCM
IEEE Float

[License Information]
License: Registered
Expire: Unlimited
LicVerify: c89f32a18a1c01902ed3323be30a1e2ab116fd94

[Additional Information]
Dxtory_log.txt: Empty
ErrorLog.txt: Empty

[Global Setting]
OptionFlag=

[Ignore List]
C:\Program Files (x86)\OBS\OBS.exe

======================================================================

[Profile]
Name: Default
Path:

[Overlay]
Option: Left Top VidoeFPS WriteFileFPS RecordState
Color: Sleep FF00FF00, Active FFFFBC00, Movie  FF00FF00, ScreenShot FF00FF00

[Folder]
x D:\New Capture  Speed: 0MB/sec  Free: 99,272,200,192 Total: 1,000,202,039,296 Format: NTFS
SSFolder:

[HotKey]
MovieCapture: Num / (0x00010035)
PushToTalk: None
ScreenShotSingle: F11 (0x00000057)
ScreenShotRepeat: None
ScreenShotAuto: None
ToggleStatus: None
MovieCaptureFrame: None
ScreenShotCaptureFrame: None

[Movie]
Clipping:
ClipMargin: 0,0,0,0
ClipSize: 0,0
Scaling: Percent 100% 0x0
Codec: Dxtory Video Codec, RGB
FrameRate: 60
Output: Stream AVI
Option:

[Audio0]
Enabled: False
PushToTalk: False
Device: Digital Audio (S/PDIF) (High Definition Audio Device)
Codec: PCM
Format: PCM 48000 Hz, 16 bit, Stereo

[ScreenShot]
Clipping:
ClipMargin: 0,0,0,0
ClipSize: 0,0
Scaling: Percent 100% 0x0
HighSpeedLimit: 0
RepeatInterval: 1000
Format: PNG
JpegQuality: 97
Option:

[Advanced]
Option:
ThreadCount: 1
LimitedFPS: False
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

======================================================================

[Profile]
Name: DOTA 2
Path: C:\Program Files (x86)\Steam\SteamApps\common\dota 2 beta\dota.exe

[Advanced]
Option:
ThreadCount: 1
LimitedFPS: False
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

[LastUsingInformation]
DateTime: 2013/07/22 12:35:52
DeviceType: OGL DX7 DX9
View0.Type=DX9Ex
View0.DevType=D3DDEVTYPE_HAL
View0.BhFlags=D3DCREATE_FPU_PRESERVE D3DCREATE_MULTITHREADED D3DCREATE_PUREDEVICE D3DCREATE_HARDWARE_VERTEXPROCESSING
View0.Format=D3DFMT_A8R8G8B8
View0.Size=1920x1200
View0.HWND=0x00030218
View0.WindowTitle=DOTA 2
View0.ClassName=Valve001

======================================================================

[Profile]
Name: Towns
Path: C:\Program Files (x86)\Java\jre7\bin\javaw.exe

[Advanced]
Option:
ThreadCount: 1
LimitedFPS: False
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

[LastUsingInformation]
DateTime: 2013/07/22 12:27:02
DeviceType: OGL DX7 DX9
View0.Type=OGL
View0.Size=1024x600
View0.HWND=0x00150466
View0.WindowTitle=Game
View0.ClassName=LWJGL

======================================================================
VerifyHash: fdaa6f15af1398ab6aa92af4b4d3eeb63264e92c


I appreciate any and all help, thanks!
« Last Edit: July 23, 2013, 01:39:21 am by chindave »

ExKoder

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Re: DXTORY Crashes Every Game When Starting To Record
« Reply #1 on: July 23, 2013, 11:38:33 am »
Please use a "Delay Hook" option.

It seems that the Dxtory side does not have the problem.
I think that other software is the causes.

chindave

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Re: DXTORY Crashes Every Game When Starting To Record
« Reply #2 on: July 23, 2013, 05:33:12 pm »
Delay hook doesn't change the results.

Also, further testing shows that "DirectShow", which is what I want to use, seems to be a part of the problem. If I use "File Output" and change to a different codec other than DXTORY, it doesn't crash for most of them. That doesn't help me though as I am using DXTORY for "DirectShow".


Any idea?