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Encoding issue - Can't maintain 60 FPS while recording

Started by Gewchie, August 24, 2017, 09:49:50 AM

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Gewchie

Hello,

Currently I am having issues getting Rainbow Six Siege to record at a constant 60 FPS, even though I am getting roughly 120+ FPS video frames while both recording and not recording. I receive an encoding message while recording. My frames range from 52ish to 60 when recording. I have played with many settings both in dxtory and in game, but can't seem to resolve this issue.

Thank you for any and all suggestions to fix this issue!

[Dxtory]
Version: 2.0.142
UID: a16445de-bde2-4f2c-8eda-3aebf88c3e72

[Dxtory Files]
InstallPath: C:\Program Files (x86)\ExKode\Dxtory2.0
amd_ags_x86.dll Size: 94,208 bytes Ver:  SHA1: 07e93edac24c58e411430d61a2f7207d8a7bf078
AppNames.txt Size: 1,091 bytes SHA1: 04c76d2a467c788ad74de95a6d693222601eb82b
AudioStreamSplitter.exe Size: 38,432 bytes Ver: 2.0.0.2 SHA1: 5195bb906a508f9e7175f3c9c7d62c6c76f8217c
AudioStreamSplitter_ja.txt Size: 134 bytes SHA1: 489a5264d73a47edcce7c92edb131cf63e5e5709
AVIFix.exe Size: 72,192 bytes Ver: 2.0.0.131 SHA1: 8743067b975002d014008cfb0db363dfb606c375
AVIFix_ja.txt Size: 288 bytes SHA1: 9cab20780686687b84f604c77c73aaae3fd8126d
AVIMux.exe Size: 166,432 bytes Ver: 2.0.0.131 SHA1: 434d85edc5d4bb77c64ca703f9790062cc87a117
AVIMuxCore.dll Size: 199,200 bytes Ver: 2.0.0.130 SHA1: 53661b27f6f6f9f3e8316dca872fd4b01da93e49
AVIMux_ja.txt Size: 1,701 bytes SHA1: fa240715d701f450bb95377aa8517a252329b619
CryptData.pup Size: 84 bytes SHA1: cf9d724807f965d372da4d168bebd78c5258d6ae
Dxtory.exe Size: 609,488 bytes Ver: 2.0.0.142 SHA1: b8525968062ea3fd9ea766e97a8d58b7fdda45ff
Dxtory64.exe Size: 130,112 bytes Ver: 2.0.0.132 SHA1: 4cce60b896a04515767435c7fd29feefed3c1aac
DxtoryCore.dll Size: 8,295,592 bytes Ver: 2.0.0.142 SHA1: 73d5b7794ac8b0e7abbdeaa10b6106d58d2449d2
DxtoryCore64.dll Size: 8,041,168 bytes Ver: 2.0.0.142 SHA1: 452097b57d594095812ba28a999eed94a7bbd364
DxtoryHK.dll Size: 199,888 bytes Ver: 2.0.0.137 SHA1: 3120931ccc52fbbc15c79e3c992dbe99d69f8536
DxtoryHK64.dll Size: 230,608 bytes Ver: 2.0.0.137 SHA1: 59aaa313d46f273c2c89d6e07e67753c720bf432
DxtoryMM.dll Size: 1,125,952 bytes Ver: 2.0.0.132 SHA1: b0b6fcc47b6b3f326de582975b269d57c2dd0594
DxtoryMM64.dll Size: 1,139,776 bytes Ver: 2.0.0.132 SHA1: 4cc91746487d863e2eea7a572c498c7eddf83817
DxtoryVideo.dll Size: 435,408 bytes Ver: 2.0.0.136 SHA1: 1aadce1a111f7ef840057129a673d6075c1f0edf
DxtoryVideo64.dll Size: 480,464 bytes Ver: 2.0.0.136 SHA1: 36bc4cc08f82a5a605a77f2d58fbfcea1699e18e
DxtoryVideo64_Install.bat Size: 57 bytes SHA1: 5c00dcbc4b631932e7920e7e1bf69e1daf8e26fe
DxtoryVideo64_Uninstall.bat Size: 60 bytes SHA1: 97986d6e7a40eceb84609444ed621c6689526c4d
DxtoryVideoSetting.exe Size: 129,568 bytes Ver: 2.0.0.130 SHA1: ee440e846cfeec2acb4a88f81f589e00c34e825e
DxtoryVideoSetting_ja.txt Size: 1,675 bytes SHA1: e532f36bd5ac6255659d240180637484661f0c83
DxtoryVideo_Install.bat Size: 55 bytes SHA1: 8494f535a15ea10b2d5e0fd62290a88758bf210e
DxtoryVideo_Uninstall.bat Size: 58 bytes SHA1: 6d05923ef8db62f30ee22582f06979f4b2b48a64
DxtoryVulkanLayer.dll Size: 109,776 bytes Ver: 2.0.0.136 SHA1: b8550335c1367d808b2bc64183ecda4ca61927ee
DxtoryVulkanLayer.json Size: 385 bytes SHA1: 2416b04e3895149b4200c1777f470a768519642d
DxtoryVulkanLayer64.dll Size: 132,816 bytes Ver: 2.0.0.136 SHA1: e9c6eaa8d2ad7d684c9525787455d3aca38f6598
DxtoryVulkanLayer64.json Size: 387 bytes SHA1: 13d84a82bda5f98cb6ad6069c13c9ce2304b7d38
Dxtory_ja.txt Size: 19,608 bytes SHA1: 3d0dd54fa0a9ef379f1c663436bfeb799c643963
EULA_en.txt Size: 1,356 bytes SHA1: 340c6b3425ab78d83c6a8bd344b6cc58d152ce8f
EULA_ja.txt Size: 1,814 bytes SHA1: cded0d38ec6a1cb0e86bc264496deaa28082cb51
filelist.txt Size: 279 bytes SHA1: 94b5914435669bca384151d07d728dd504c628b4
filelist64.txt Size: 289 bytes SHA1: 516292e689ee64bc4e19151dadfe6d2cf901b52d
ignore_module_list.txt Size: 1,346 bytes SHA1: 479ca301e9a14d3fc927ca80f6d12481a8644922
InstallVulkanLayer.bat Size: 69 bytes SHA1: 156439c9308c8b5a32d697e1f3c11c2c5199a64b
InstallVulkanLayer64.bat Size: 71 bytes SHA1: 35574f9f2a414e8ebc592a8cec5a83d030b07000
LicReg.dat Size: 13,663 bytes SHA1: e0402e4fb670ca646799839b5604b8f3dd9675e5
LicReg.exe Size: 95,952 bytes Ver: 2.0.0.136 SHA1: 3382997b62809ac29762a6ea62197c6eb4c24094
LicRegNoUI.exe Size: 19,664 bytes Ver: 2.0.0.140 SHA1: cfd4884e884e8fd708874bfcc660f3ea2301693a
LicReg_ja.txt Size: 707 bytes SHA1: 981af64897276c22867952f4972d9c29c6ee35e7
RawCapConv.exe Size: 208,928 bytes Ver: 2.0.0.131 SHA1: 32b6ec5d2f6649df4a47aedc476965433a8bdec4
RawCapConv_ja.txt Size: 1,869 bytes SHA1: 12086976f07abfc8d435abeee6c450c3cb2b07cd
RCStream.dll Size: 164,352 bytes Ver: 1.0.0.76 SHA1: 31266452f142cd7c856384945ffc410b2c9c8be9
readme.txt Size: 1,322 bytes SHA1: f8b7e31de7927309f7f3e03936374837906a94d9
Src16x10_Dest4x3.png Size: 40,081 bytes SHA1: 3b4f6332b8b3129ee351a9c96a9c4ac7f6f7a4cd
Src16x9_Dest4x3.png Size: 40,179 bytes SHA1: fcec824f4e95f7becf65bbabcc1a99c1470b99a1
unins000.dat Size: 24,278 bytes SHA1: 868919104648bad4dcc944351f3197588570fd72
unins000.exe Size: 1,202,896 bytes Ver: 51.1052.0.0 SHA1: d10c3dbe22cec6419f2a81b557432856a7eb91b2
unins000.msg Size: 22,701 bytes SHA1: ab7961d64f8b22503c9c7ca4b335fa539b0278a3
UninstallVulkanLayer.bat Size: 71 bytes SHA1: f54f1fabd821b9e82086eebae8eb89e4e9322f86
UninstallVulkanLayer64.bat Size: 73 bytes SHA1: 3646bdc62ab4d18d3e8bf7e261dbc03ee7d77bfc
UpdateChecker.exe Size: 93,696 bytes Ver: 2.0.0.0 SHA1: 221bd3663f4393b368ebf74d1a892f9379ddbe44
UpdateChecker.ini Size: 238 bytes SHA1: 796da23b4a505bf2ef370dc271d1a80585dff6e2
UpdateChecker_ja.txt Size: 190 bytes SHA1: 969913786a3497f3e448572f7810ee9814314928
UWPHelper.dll Size: 132,304 bytes Ver: 1.0.0.1 SHA1: 5e6de832fad6d5d40bba66e568abc780cd93f9b4
UWPHelper64.dll Size: 159,440 bytes Ver: 1.0.0.1 SHA1: 9ddfab3d06bb0894341ba63a8dab98c83222d38f
DxtoryCodec.dll 64bit Size: 2,606,144 bytes Ver: 2.0.0.132 SHA1: 7ef69696fe270d8bf353ead32bd58681ee61e5fe
DxtoryCodec.dll 32bit Size: 2,499,648 bytes Ver: 2.0.0.132 SHA1: cd610194e3ddceefa04bc0f28a5f2139fee0d615

[System Information]
CPU:        Intel(R) Core(TM) i7-4930K CPU @ 3.40GHz
CPU Instruction Set: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AES
OS: Microsoft Windows 10 Pro x64
OSVersion: 10.0.14393
OSLanguage: 1033
ServicePack:
Memory0: ChannelB 8,589,934,592 bytes
Memory1: ChannelD 8,589,934,592 bytes
TotalMemory: 17,179,869,184 bytes
Total Physical Memory: 17,115,688,960 bytes
Available Physical Memory: 8,069,001,216 bytes
Total Page File: 21,679,091,712 bytes
Available Page File: 8,519,081,984 bytes
Total Virtual Memory: 2,147,352,576 bytes
Available Virtual Memory: 1,557,348,352 bytes
PerformanceCounterFrequency: 3320385 (0x32AA41)
VideoCard: NVIDIA GeForce GTX 1060 6GB Memory: 4,293,918,720 Processor: GeForce GTX 1060 6GB DriverVer: 22.21.13.8528 DriverDate: 2017-08-08 20-00-00
Display0: 1920x1080 32bits 60Hz
Display1: 1920x1080 32bits 60Hz
SoundDevice: Realtek High Definition Audio Manufacturer: Realtek
SoundDevice: USB Audio Device Manufacturer: (Generic USB Audio)
SoundDevice: NVIDIA High Definition Audio Manufacturer: NVIDIA
SoundDevice: VB-Audio VoiceMeeter VAIO Manufacturer: VB-Audio Software
SoundDevice: VB-Audio VoiceMeeter AUX VAIO Manufacturer: VB-Audio Software
SoundDevice: VB-Audio Cable A Manufacturer: VB-Audio Software
SoundDevice: VB-Audio Cable B Manufacturer: VB-Audio Software

[NVIDIA Info]
NVDriver: 385.28 r384_95
GPU0: GeForce GTX 1060 6GB Memory: 6144MB MemoryClock: 4004MHz BaseClock: 1506MHz BoostClock: 1709MHz

[Audio Device]
CABLE-A Input (VB-Audio VoiceMeeter AUX VAIO) - CoreAudioOut
Speakers (Realtek High Definition Audio) - CoreAudioOut
Speakers (3- Plantronics GameCom 780/788) - CoreAudioOut
Speakers (VB-Audio Cable A) - CoreAudioOut
VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - CoreAudioOut
Speakers (VB-Audio Cable B) - CoreAudioOut
CABLE-B Output (VB-Audio VoiceMeeter VAIO) - CoreAudioIn, Volume 100
Microphone (Realtek High Definition Audio) - CoreAudioIn, Volume 90
CABLE-A Output (VB-Audio VoiceMeeter AUX VAIO) - CoreAudioIn, Volume 100
Microphone (3- Plantronics GameCom 780/788) - CoreAudioIn, Volume 100
CABLE-A Output (VB-Audio Cable A) - CoreAudioIn, Volume 100
SPDIF Interface (3- Plantronics GameCom 780/788) - CoreAudioIn, Volume 100
CABLE-B Output (VB-Audio Cable B) - CoreAudioIn, Volume 99
Line (3- Plantronics GameCom 780/788) - CoreAudioIn, Volume 87

[Video Codec 64bit]
Intel IYUV codec FCC:i420
Intel IYUV codec FCC:iyuv
Lagarith Lossless Codec FCC:lags
Microsoft RLE FCC:mrle
Microsoft Video 1 FCC:msvc

[Video Codec 32bit]
Cinepak Codec by Radius FCC:cvid
Intel IYUV codec FCC:iyuv
Intel IYUV codec FCC:i420
Lagarith Lossless Codec FCC:lags
Microsoft RLE FCC:mrle
Microsoft Video 1 FCC:msvc

[Audio Codec]
Microsoft IMA ADPCM
MS-ADPCM
Microsoft CCITT G.711
Microsoft GSM 6.10
PCM
IEEE Float

[License Information]
License: Registered
Expire: Unlimited
LicVerify: be7fb4d148525d81f18b902548f13f77179e729f

[Additional Information]
Dxtory_log.txt: Empty
ErrorLog.txt: Empty

[Global Setting]
OptionFlag: SharedJavaProfile DisabledMouseHook UseRawInputHook

[Ignore List]
C:\Users\Admin\AppData\Local\Discord\app-0.0.298\Discord.exe
C:\Program Files (x86)\NVIDIA Corporation\NVIDIA GeForce Experience\NVIDIA GeForce Experience.exe

======================================================================

[Profile]
Name: Default
Path:

[Overlay]
Position: LeftTop
Flag: VidoeFPS RecordFPS RecordState SSNotification  Time Warn
Layout: Vert
Color: Sleep FF00FF00, Active FFFF0000, Movie  FF00FF00, ScreenShot FF00FF00

[Folder]
x E:\Siege  Speed: 175MB/sec  Free: 944,501,731,328 Total: 1,000,202,039,296 Format: NTFS
SSFolder: D:\Screenshots

[HotKey]
MovieCapture: Page Up (0x00010049)
PushToTalk: X (0x0000002D)
ScreenShotSingle: Prnt Scrn (0x00010037)
ScreenShotRepeat: None
ScreenShotAuto: None
ToggleStatus: None
MovieCaptureFrame: None
ScreenShotCaptureFrame: None

[Movie]
Clipping:
ClipMargin: 0,0,0,0
ClipSize: 0,0
Scaling: Size 100% 1920x1080
Codec: Lagarith Lossless Codec, Quality 10000, KeyFrameRate 15, DataRate 0, 64bit
FrameRate: 60
Output: File AVI
Option:

[Audio0]
Enabled: True
PushToTalk: False
Device: Speakers (VB-Audio Cable A)
Codec: PCM
Format: PCM 48000 Hz, 16 bit, Stereo

[Audio1]
Enabled: True
PushToTalk: False
Device: Microphone (3- Plantronics GameCom 780/788)
Codec: PCM
Format: PCM 48000 Hz, 16 bit, Stereo

[Audio2]
Enabled: True
PushToTalk: False
Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)
Codec: PCM
Format: PCM 48000 Hz, 16 bit, Stereo

[ScreenShot]
Clipping:
ClipMargin: 0,0,0,0
ClipSize: 0,0
Scaling: Percent 100% 0x0
HighSpeedLimit: 0
RepeatInterval: 1000
Format: PNG
JpegQuality: 97
Option:

[Advanced]
DataProcessingOption: ForceCPUProcessing MultiDeviceProcessing
HookOption:
ThreadCount: 1
ThreadMask: 0000000000000FFF
LimitedFPS: False
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

======================================================================

[Profile]
Name: Rainbow Six
Path: C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe

[LastUsingInformation]
DateTime: 2017/08/23 18:15:08
Version: 2.0.142
64bit Process
DeviceType: GL DX9 DX11
View0.Type=DX11
View0.CreateFlag=0
View0.FeatureLevel=D3D_FEATURE_LEVEL_11_0
View0.Format=DXGI_FORMAT_B8G8R8A8_UNORM
View0.BackBufferCount=1
View0.Size=1920x1080
View0.HWND=0x000108BE
View0.WindowTitle=Rainbow Six
View0.ClassName=R6Game

======================================================================
VerifyHash: 7bc62f255f46154345b662321e802f9b346d68c0


Malix

I'd wager it's a Lagarith codec "bottleneck". While it is fast, it's not all *that* fast when it comes to bit more complex images. I get *way* better performance with UTVideo Codec and MagicYUV (which is my absolute favorite, btw). Maybe try those and see if your performance gets better?

https://www.magicyuv.com/ (the older 1.2 version is free, still good, though the 2.xx is slightly faster)

http://umezawa.dyndns.info/wordpress/?p=6586 for utvideo codec, the site is in japanese and bit hard to follow, but it's there. Personally, I just check http://umezawa.dyndns.info/archive/utvideo/?C=M;O=D for the updates.


Gewchie

Thank you for the suggestion.

I will give these a try tonight and report back if it helps.

Gewchie

Quote from: Malix on August 24, 2017, 04:13:10 PM
I'd wager it's a Lagarith codec "bottleneck". While it is fast, it's not all *that* fast when it comes to bit more complex images. I get *way* better performance with UTVideo Codec and MagicYUV (which is my absolute favorite, btw). Maybe try those and see if your performance gets better?

https://www.magicyuv.com/ (the older 1.2 version is free, still good, though the 2.xx is slightly faster)

http://umezawa.dyndns.info/wordpress/?p=6586 for utvideo codec, the site is in japanese and bit hard to follow, but it's there. Personally, I just check http://umezawa.dyndns.info/archive/utvideo/?C=M;O=D for the updates.



Is there anywhere on their website that talks about the difference between the 16 different codecs for MagicYUV? Just trying to figure out which ones I should check out without having to really test them all.

Gewchie

Quote
Is there anywhere on their website that talks about the difference between the 16 different codecs for MagicYUV? Just trying to figure out which ones I should check out without having to really test them all.

I think I found what I was looking for, even though I don't really understand much of it. Is there a codec you'd recommend? I don't need anything over the top. I am just going for 1080p 60 FPS game recording for YouTube.

Most of the codecs I have tried with the MagicYUV have been fantastic for keeping me at a solid 60 fps with no encoding issues. I guess now I am just looking at file size and what the numbers like 4:4:4 mean.

Any information on this would be greatly appreciated!

Malix

the 4:4:4, 4:2:2 and 4:2:0 are different color representations (edit: see https://en.wikipedia.org/wiki/Chroma_subsampling for indepth explanation), basically 4:4:4 is the highest quality (alongside with RGB) but takes the most diskspace. 4:2:0 is the "lowest quality", and uses the least disk space.

I use the 4:2:0, the quality difference when compared to RGB/4:4:4 or such is *really* slim.

Gewchie

Quote from: Malix on August 25, 2017, 04:03:26 PM
the 4:4:4, 4:2:2 and 4:2:0 are different color representations (edit: see https://en.wikipedia.org/wiki/Chroma_subsampling for indepth explanation), basically 4:4:4 is the highest quality (alongside with RGB) but takes the most diskspace. 4:2:0 is the "lowest quality", and uses the least disk space.

I use the 4:2:0, the quality difference when compared to RGB/4:4:4 or such is *really* slim.

I figured that was the quality order but thank you for the confirmation and insight!

I have purchased MagicYuv and am thoroughly enjoying it!

I appreciate you introducing this codec to me.