Author Topic: Dxtory, Lagarith, BF3, and SLI - Stuttering Video  (Read 9241 times)

sk3tch

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Dxtory, Lagarith, BF3, and SLI - Stuttering Video
« on: October 17, 2013, 01:27:33 am »
Hi,

On my system:

i7 4930K @ 4.6 GHz
3x NVIDIA GeForce GTX TITAN (Tri-SLI)
16GB RAM
Record to Samsung 830 256GB SSD (Windows 8 x64 OS installed to this SSD, as well)
Game installed on Samsung 830 512GB SSD

Dxtory is creating videos that are stuttering (using VLC 2.1.0 and Windows Media Player for playback - both stutter). Settings screenshot below (I also have "Enabled Multi GPU Fix Code" checked, and I tried 75% scaling - no luck):



Is this a known issue with SLI and multi-GPU configurations? Environment information attached.
« Last Edit: October 17, 2013, 02:03:04 am by sk3tch »

ExKoder

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Re: Dxtory, Lagarith, BF3, and SLI - Stuttering Video
« Reply #1 on: October 17, 2013, 10:09:24 am »
You should use the storage only for recording
Do not use "Enabled Multi GPU Fix Code".
Please try use "Disable Delay Processing".

sk3tch

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Re: Dxtory, Lagarith, BF3, and SLI - Stuttering Video
« Reply #2 on: October 17, 2013, 10:46:04 am »
Thank you for your reply. 

I changed those settings and I also added a dedicated Samsung 830 512GB SSD for video only - the stuttering persists. I have attached a new environment txt for your review. I have also uploaded a sample video here (392MB).

I also tried "Distribution Writing" - using two SSDs...the stutter persisted with a 913MB capture file size. 2nd environment txt attached for this.

NOTE: the speeds are low on my newly added SSD because of the Marvell PciE 9128 controller in my ASUS P9X79 Pro. It's SATA 6Gb but it's not a very good controller compared to the primary Intel X79 one.
« Last Edit: October 17, 2013, 01:44:47 pm by sk3tch »

ExKoder

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Re: Dxtory, Lagarith, BF3, and SLI - Stuttering Video
« Reply #3 on: October 17, 2013, 01:49:39 pm »
Although my environment bears a strong resemblance to your environment, it is normal.
OC is not carrying out.
Although various setup of a game and Dxtory was changed, a problem did not occur.

Your problem occurs well in the multi-GPU environment.
Does it improve using "Enabled Synchronous Surface Lock"?
It is not known whether OC is the cause.


[System Information]
CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
CPU Instruction Set: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2
OS: Microsoft Windows 8.1 Pro x64
OSVersion: 6.3.9600
OSLanguage: 1041
ServicePack:
Memory0: BANK 0 8,589,934,592 bytes
Memory1: BANK 1 8,589,934,592 bytes
Memory2: BANK 2 8,589,934,592 bytes
Memory3: BANK 3 8,589,934,592 bytes
TotalMemory: 34,359,738,368 bytes
Total Physical Memory: 34,294,390,784 bytes
Available Physical Memory: 30,999,699,456 bytes
Total Page File: 68,654,129,152 bytes
Available Page File: 64,986,677,248 bytes
Total Virtual Memory: 2,147,352,576 bytes
Available Virtual Memory: 1,742,483,456 bytes
PerformanceCounterFrequency: 3417964 (0x34276C)
VideoCard: NVIDIA GeForce GTX TITAN Memory: 4,293,918,720 Processor: GeForce GTX TITAN DriverVer: 9.18.13.3140 DriverDate: 2013-09-27 09-00-00
VideoCard: NVIDIA GeForce GTX TITAN Memory: 4,293,918,720 Processor: GeForce GTX TITAN DriverVer: 9.18.13.3140 DriverDate: 2013-09-27 09-00-00
VideoCard: NVIDIA GeForce GTX TITAN Memory: 4,293,918,720 Processor: GeForce GTX TITAN DriverVer: 9.18.13.3140 DriverDate: 2013-09-27 09-00-00
Display0: 1920x1200 32bits 59Hz
Display1: 1920x1200 32bits 59Hz
SoundDevice: NVIDIA High Definition Audio Manufacturer: NVIDIA
SoundDevice: ASUS STU USB2.0 Audio Device Manufacturer: ASUS
SoundDevice: High Definition Audio デバイス Manufacturer: Microsoft
SoundDevice: ASUS XONAR PHOEBUS Audio Device Manufacturer: ASUSTeK Computer Inc.
SoundDevice: NVIDIA High Definition Audio Manufacturer: NVIDIA
SoundDevice: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Manufacturer: NVIDIA
SoundDevice: NVIDIA High Definition Audio Manufacturer: NVIDIA

sk3tch

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Re: Dxtory, Lagarith, BF3, and SLI - Stuttering Video
« Reply #4 on: October 17, 2013, 10:35:21 pm »
Thank you once again for your reply.

My OC is stable. Validated by hours of prime95 (proof), Intel XTU (proof), and AIDA64 System Stability Test (proof).

I tried "Enabled Synchronous Surface Lock" and the stuttering persisted. Is it possible to obtain a refund? I do not have problems with OBS and Mirillis "Action!".

Environment txt, attached.
« Last Edit: October 17, 2013, 10:57:36 pm by sk3tch »

ExKoder

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Re: Dxtory, Lagarith, BF3, and SLI - Stuttering Video
« Reply #5 on: October 17, 2013, 11:44:54 pm »
Sorry, I made the mistake.
My test was done by the single GPU. A setup of the video driver was reset.
Since FPS was high, I did not notice.

This problem is based on the specification of a driver, and the handling of Dxtory.
Since it is also my problem, I think it important to solve a problem.

Refund cannot be performed.

sk3tch

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Re: Dxtory, Lagarith, BF3, and SLI - Stuttering Video
« Reply #6 on: October 17, 2013, 11:48:47 pm »
Excellent - I'm happy if it can be fixed in a future update. Will you update this thread when you have progress? Thank you.

ExKoder

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Re: Dxtory, Lagarith, BF3, and SLI - Stuttering Video
« Reply #7 on: October 19, 2013, 03:33:05 pm »
Use "Force CPU Processing".
A problem does not occur at the time of this mode.

sk3tch

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Re: Dxtory, Lagarith, BF3, and SLI - Stuttering Video
« Reply #8 on: October 21, 2013, 12:27:15 am »
Thank you - this does eliminate the stuttering. However, game performance takes a significant hit. Will there be another fix so the program can be used "normally" with multi-GPU? Thanks.
« Last Edit: October 21, 2013, 03:23:27 am by sk3tch »

sk3tch

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Re: Dxtory, Lagarith, BF3, and SLI - Stuttering Video
« Reply #9 on: October 24, 2013, 01:06:08 am »
Hi,

Since I cannot get a refund for software that does not work fully on my machine - will there be an update to the application so this function will work correctly? Trying to determine next steps. Thank you.

marty

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Re: Dxtory, Lagarith, BF3, and SLI - Stuttering Video
« Reply #10 on: October 26, 2013, 02:16:41 am »
When you say stutter, do you mean the video frames being recorded appear to skip to black frames every other frame? I had a similar issue while recording Arma 3. Enabling the option "force down sampling" fixed my issue.

sk3tch

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Re: Dxtory, Lagarith, BF3, and SLI - Stuttering Video
« Reply #11 on: October 27, 2013, 04:37:37 am »
lol - wow, you've solved it, marty! Thank you. :)

No performance hit, either!!! Bravo!