Author Topic: Solved: Problem recording some source engine games  (Read 4275 times)

stFfn

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Solved: Problem recording some source engine games
« on: December 18, 2013, 12:57:05 am »
Hi i still have the Problem, that some source engine Games that i try to record (L4D2, Contagion, Rust) have only 15 FPS while recording. I dont have that Problem with Fraps.

Please Help me. What more information do you Need?
« Last Edit: January 09, 2014, 05:51:17 pm by stFfn »

ExKoder

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Re: Problem recording some source engine games
« Reply #1 on: December 18, 2013, 02:17:56 am »
It is not your problem.
Your friend needs to access a forum directly.
Your information is not help.

stFfn

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Re: Problem recording some source engine games
« Reply #2 on: December 18, 2013, 03:29:01 am »
Why is it not my Problem? I´m the one thats recording, i have the problems..
My Friend does not have the Problem...

I´m asking for help here because i´m the one that has 15 FPS recording some games...

stFfn

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Re: Problem recording some source engine games
« Reply #3 on: December 19, 2013, 02:00:25 am »
Hello?

anubisakalee

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Re: Problem recording some source engine games
« Reply #4 on: December 19, 2013, 07:40:57 am »
I think I see the problem.  First off, you have 3 threads open on the forum asking for help with only one issue, which only serves to make supporting the issue more difficult.  So for the sake of getting you the help you need please repost your environment in this thread and let the other 2 die.  Also re-explain your situation.  In your first thread I believe ExKode read where you state your friend also uses dxtory and does not have the same difficulty and that is where you are now getting the response to get your friends environment.  By comparing yours and your friends environments ExKode can tell you the difference and then provide an informed solution.  I can try to give you a solution in the mean time that may or may not be helpful.  I find that whenever I use Lagarith with source games it had difficulty keeping up.  I have tried a number of settings within that codec and am always disappointed.  The orange number will say 30 (which is what I want) but the file is choppy and awful.  I would try the default xtor codec or the packbit codec as I have had alot of success with those.  Something to keep in mind is that you should not run the game from the same HDD you are recording to as you are narrowing the already small bandwidth availability.  See if that produces better results and if so you just need to refine your settings.  If your videos are going to youtube, it uses the 4:2:0 colorspace (12bpp?) I recommend recording the same (medium in xtor) as otherwise you are using more bits per pixel at record that will go to waste in the finished product.   Also, you should only record at 30 FPS unless you plan on doing some slow motion effects in your project.

Some of this you may already know, but hopefully something in there will be of use.

stFfn

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Re: Problem recording some source engine games
« Reply #5 on: December 19, 2013, 06:48:07 pm »
Ok i have 2 threads open.. because i didnt get anny help... and why should i record in 30 fps... i can record in 60 fps with fraps and dont have any problems...
the game is on another HDD then the recording.

i have the same issue with the original dxtory codec. so i dont think its the lossles codec that causes the problem.

her is my environment again...

[Dxtory]
Version: 2.0.125
UID: 0d753a90-da0e-4c8e-bb96-38b8ce7e506f

[Dxtory Files]
InstallPath: C:\Program Files (x86)\ExKode\Dxtory2.0
AppNames.txt Size: 995 bytes SHA1: a1520661f2f0a5e82aeccd5dc02d5187a7b24943
AudioStreamSplitter.exe Size: 37.424 bytes Ver: 2.0.0.1 SHA1: a2a2c79530d8b6bf8a2babdcf1efba3e5584c0ad
AudioStreamSplitter_ja.txt Size: 134 bytes SHA1: 489a5264d73a47edcce7c92edb131cf63e5e5709
AVIFix.exe Size: 72.192 bytes Ver: 2.0.0.119 SHA1: 7a09d66397e59a821aa710e53f9e241f77a7792a
AVIFix_ja.txt Size: 288 bytes SHA1: 9cab20780686687b84f604c77c73aaae3fd8126d
AVIMux.exe Size: 161.280 bytes Ver: 2.0.0.120 SHA1: 5196d86b22e66459b4dececc675099f8dd16422b
AVIMuxCore.dll Size: 178.176 bytes Ver: 2.0.0.3 SHA1: 77f91e5cbdb6516492937b09e8779fbfce339ad0
AVIMux_ja.txt Size: 1.701 bytes SHA1: fa240715d701f450bb95377aa8517a252329b619
CryptData.pup Size: 84 bytes SHA1: cf9d724807f965d372da4d168bebd78c5258d6ae
Dxtory.exe Size: 570.368 bytes Ver: 2.0.0.125 SHA1: 525516aa4c15b8ebcdc9d8b288928df4cba741fe
Dxtory64.exe Size: 65.024 bytes Ver: 1.0.0.60 SHA1: 14e3f06e6f2afb2dcb8dec2813586253fc58d86b
DxtoryCore.dll Size: 6.742.156 bytes Ver: 2.0.0.125 SHA1: 99b1388239d7cd32d65614ff00f25fa2e6d1edf7
DxtoryCore64.dll Size: 6.453.900 bytes Ver: 2.0.0.125 SHA1: 26cc28c4dd64553d8fe991eddc943d607f2fa271
DxtoryHK.dll Size: 150.156 bytes Ver: 2.0.0.124 SHA1: 16f78b14d2139516c88b0904b0ffd43ee3d4eb6e
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DxtoryVideo.dll Size: 273.408 bytes Ver: 2.0.0.97 SHA1: b9c1ff13a061e189affef9ae37f5ae142450b189
DxtoryVideo64.dll Size: 303.616 bytes Ver: 2.0.0.97 SHA1: 497ef3f62908d7a1f9362fc347198b900fc7c131
DxtoryVideo64_Install.bat Size: 28 bytes SHA1: 308ae1e37b5e28ff7134beb319faad48280068b0
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DxtoryVideoSetting.exe Size: 122.368 bytes Ver: 2.0.0.119 SHA1: adb248b7eca7001e64ba19054807ab6556126a87
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LicReg.dat Size: 5.146 bytes SHA1: b1a7c6d37910795b25d0c942b649a4608db3d9e6
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RawCapConv.exe Size: 203.264 bytes Ver: 2.0.0.119 SHA1: d214e73cdeb07a46ec7c022068aa8a0ee8d2690f
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[System Information]
CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
CPU Instruction Set: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2
OS: Microsoft Windows 7 Ultimate  x64
OSVersion: 6.1.7601
OSLanguage: 1031
ServicePack: Service Pack 1
Memory0: BANK 0 8,589,934,592 bytes
Memory1: BANK 1 8,589,934,592 bytes
Memory2: BANK 2 8,589,934,592 bytes
Memory3: BANK 3 8,589,934,592 bytes
TotalMemory: 34,359,738,368 bytes
Total Physical Memory: 34,294,325,248 bytes
Available Physical Memory: 26,163,064,832 bytes
Total Page File: 68,586,741,760 bytes
Available Page File: 57,419,583,488 bytes
Total Virtual Memory: 2,147,352,576 bytes
Available Virtual Memory: 1,733,287,936 bytes
PerformanceCounterFrequency: 3416035 (0x341FE3)
VideoCard: NVIDIA GeForce 210  Memory: 536,870,912 Processor: GeForce 210 DriverVer: 9.18.13.3182 DriverDate: 2013-11-11 01-00-00
VideoCard: NVIDIA GeForce GTX 780 Memory: 3,221,225,472 Processor: GeForce GTX 780 DriverVer: 9.18.13.3165 DriverDate: 2013-10-23 02-00-00
Display0: 1920x1200 32bits 59Hz
Display1: 1920x1080 32bits 60Hz
Display2: 1920x1080 32bits 30Hz
SoundDevice: HD Pro Webcam C920 Manufacturer: Logitech
SoundDevice: NVIDIA High Definition Audio Manufacturer: NVIDIA
SoundDevice: NVIDIA High Definition Audio Manufacturer: NVIDIA
SoundDevice: Creative X-Fi Audio Processor (WDM) Manufacturer: Creative Technology, Ltd.
SoundDevice: NVIDIA High Definition Audio Manufacturer: NVIDIA
SoundDevice: NVIDIA High Definition Audio Manufacturer: NVIDIA
SoundDevice: NVIDIA High Definition Audio Manufacturer: NVIDIA
SoundDevice: USB-Audiogerät Manufacturer: (Standard-USB-Audio)
SoundDevice: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Manufacturer: NVIDIA

[Audio Device]
TX-SR308-1 (2- NVIDIA High Definition Audio) - CoreAudioOut
Lautsprecher (USB Audio CODEC ) - CoreAudioOut
SyncMaster-1 (NVIDIA High Definition Audio) - CoreAudioOut
SPDIF-Out (Creative SB X-Fi) - CoreAudioOut
Lautsprecher (Creative SB X-Fi) - CoreAudioOut
Mikrofon (USB Audio CODEC ) - CoreAudioIn, Volume 0
Mikrofon (HD Pro Webcam C920) - CoreAudioIn, Volume 47
Digital-In (Creative SB X-Fi) - CoreAudioIn, Volume 50
Mikrofon (Creative SB X-Fi) - CoreAudioIn, Volume 82
"Was Sie hören" (Creative SB X-Fi) - CoreAudioIn, Volume 25

[Video Codec]
Dxtory Video Codec FCC:xtor
Cinepak Codec von Radius FCC:cvid
ffdshow Video Codec FCC:ffds
Fraps Video Decompressor FCC:fps1
Huffyuv v2.1.1 FCC:hfyu
Intel IYUV Codec FCC:iyuv
Lagarith Lossless Codec FCC:lags
Logitech Video (I420) FCC:i420
Microsoft RLE FCC:mrle
Microsoft Video 1 FCC:msvc
x264vfw - H.264/MPEG-4 AVC codec FCC:x264
Xvid MPEG-4 Codec FCC:xvid

[Audio Codec]
Microsoft IMA ADPCM
Microsoft CCITT G.711
Microsoft GSM 6.10
MS-ADPCM
AC3ACM
MPEG Layer-3 Codec
PCM
IEEE Float

[License Information]
License: Registered
Expire: Unlimited
LicVerify: aad5fd27c0a3ae9e3a5f19c66a7655a7a94f2ffd

[Additional Information]
Dxtory_log.txt: Empty
ErrorLog.txt: Available Size=8140

[Global Setting]
OptionFlag=

[Ignore List]

======================================================================

[Profile]
Name: Default
Path:

[Overlay]
Option: Right Top VidoeFPS WriteFileFPS RecordState
Color: Sleep FF00FF00, Active FFFFBC00, Movie  FF00FF00, ScreenShot FF00FF00

[Folder]
x K:\Lets_Play\Fraps  Speed: 125MB/sec  Free: 490,922,135,552 Total: 2,000,396,742,656 Format: NTFS
SSFolder:

[HotKey]
MovieCapture: F9 (0x00000043)
PushToTalk: None
ScreenShotSingle: None
ScreenShotRepeat: None
ScreenShotAuto: None
ToggleStatus: None
MovieCaptureFrame: None
ScreenShotCaptureFrame: None

[Movie]
Clipping:
ClipMargin: 0,0,0,0
ClipSize: 0,0
Scaling: Percent 100% 0x0
Codec: Lagarith Lossless Codec, Quality 10000, KeyFrameRate 15, DataRate 0
FrameRate: 60
Output: File AVI
Option: IncludeCursor

[Audio0]
Enabled: True
PushToTalk: False
Device: Lautsprecher (Creative SB X-Fi)
Codec: PCM
Format: PCM 48000 Hz, 16 bit, Stereo

[Audio1]
Enabled: True
PushToTalk: False
Device: Mikrofon (USB Audio CODEC )
Codec: PCM
Format: PCM 48000 Hz, 16 bit, Stereo

[ScreenShot]
Clipping:
ClipMargin: 0,0,0,0
ClipSize: 0,0
Scaling: Percent 100% 0x0
HighSpeedLimit: 0
RepeatInterval: 1000
Format: PNG
JpegQuality: 97
Option:

[Advanced]
Option:
ThreadCount: 4
LimitedFPS: False
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

======================================================================

[Profile]
Name: Contagion
Path: E:\Steam\SteamApps\common\ContagionBeta\contagion.exe

[Advanced]
Option:
ThreadCount: 4
LimitedFPS: False
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

[LastUsingInformation]
DateTime: 2013.12.16 23:12:26
DeviceType: OGL DX7 DX9
View0.Type=DX9
View0.DevType=D3DDEVTYPE_HAL
View0.BhFlags=D3DCREATE_FPU_PRESERVE D3DCREATE_MULTITHREADED D3DCREATE_PUREDEVICE D3DCREATE_HARDWARE_VERTEXPROCESSING
View0.Format=D3DFMT_A8R8G8B8
View0.Size=1920x1080
View0.HWND=0x00110FF4
View0.WindowTitle=Contagion
View0.ClassName=Valve001

======================================================================

[Profile]
Name: Counter-Strike: Global Offensive
Path: E:\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo.exe

[Advanced]
Option:
ThreadCount: 4
LimitedFPS: False
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

[LastUsingInformation]
DateTime: 2013.12.16 18:51:52
DeviceType: OGL DX7 DX9
View0.Type=DX9
View0.DevType=D3DDEVTYPE_HAL
View0.BhFlags=D3DCREATE_FPU_PRESERVE D3DCREATE_MULTITHREADED D3DCREATE_PUREDEVICE D3DCREATE_HARDWARE_VERTEXPROCESSING
View0.Format=D3DFMT_A8R8G8B8
View0.Size=1600x900
View0.HWND=0x00080A58
View0.WindowTitle=Counter-Strike: Global Offensive
View0.ClassName=Valve001

======================================================================

[Profile]
Name: Help & Support - Opera
Path: C:\Program Files (x86)\Opera\18.0.1284.68\opera.exe

[Advanced]
Option:
ThreadCount: 4
LimitedFPS: False
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

[LastUsingInformation]
DateTime: 2013.12.19 10:44:32
DeviceType: DX9
View0.Type=DX9Ex
View0.DevType=D3DDEVTYPE_HAL
View0.BhFlags=D3DCREATE_FPU_PRESERVE D3DCREATE_MULTITHREADED D3DCREATE_SOFTWARE_VERTEXPROCESSING D3DCREATE_DISABLE_PSGP_THREADING
View0.Format=D3DFMT_A8R8G8B8
View0.Size=1920x1024
View0.HWND=0x000609EC
View0.WindowTitle=
View0.ClassName=Chrome_RenderWidgetHostHWND

======================================================================

[Profile]
Name: PlayRust
Path: E:\Steam\SteamApps\common\rust\rust.exe

[Advanced]
Option:
ThreadCount: 4
LimitedFPS: False
FPSLimit: 60
DelayHook: False
DelayHookTime: 5

[LastUsingInformation]
DateTime: 2013.12.16 21:33:31
DeviceType: OGL DX7 DX9
View0.Type=DX9
View0.DevType=D3DDEVTYPE_HAL
View0.BhFlags=D3DCREATE_FPU_PRESERVE D3DCREATE_MULTITHREADED D3DCREATE_HARDWARE_VERTEXPROCESSING
View0.Format=D3DFMT_A8R8G8B8
View0.Size=1920x1080
View0.HWND=0x001A33BA
View0.WindowTitle=PlayRust
View0.ClassName=UnityWndClass

======================================================================
VerifyHash: 14641f6a9ec83d39bcb15a2aac594f5d5c95dc07

anubisakalee

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Re: Problem recording some source engine games
« Reply #6 on: December 20, 2013, 05:10:50 am »
Quote
Ok i have 2 threads open..
http://forum.exkode.com/index.php?topic=515.0
http://forum.exkode.com/index.php?topic=499.0
http://forum.exkode.com/index.php?topic=496.0

I'm not bashing for the open threads, I'm just letting you know from a troubleshooting perspective that this is ALWAYS a no-no on any forum.

Quote
and why should i record in 30 fps
A. Troubleshooting
B. https://support.google.com/youtube/answer/1722171?hl=en

Quote
i can record in 60 fps with fraps and dont have any problems
Fraps uses a compressed codec (or at least the last time I tried it that was the case) meaning it uses less HDD bandwidth at the cost of performance.  That being the case your recordings at 60 FPS in fraps is likely to fall within your single HDD bandwidth of 125 MB/sec. 

If you want to troubleshoot the issue with me you need to follow the steps and report back the results.  If you want to go another direction or inform me how you don't think it will work then we can stop.

Step 1 set your recording fps to 30.  Step 2 select Dxtory default codec.  Step 3 configure the codec to use the medium 4:2:0 color space and step 4 record some footage and see if the results are improved. 

If they do, even if you don't like the look it will point out to you WHERE the problem lies.  The most likely culprit is the HDD bandwidth.  People that select ultra high recording settings don't do so because our CPU or GPU or memory or motherboards are outstanding, it's because we record to RAW output and use multiple hard drives to spread out the data load because the biggest recording bottleneck is your HDD bandwidth.  If you still have poor video results we have potentially taken both data bandwidth and codec out of the spotlight as culprits.
« Last Edit: December 20, 2013, 07:23:42 am by anubisakalee »

stFfn

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Re: Problem recording some source engine games
« Reply #7 on: December 20, 2013, 06:18:31 pm »
Well i want to solve my problem but i think you dont get my point.. i can record games with dxtory with the settings i have. BF4, CS:go, 7D2D, Shadowwarrior, Hitman, payday2, minecraft.. the list goes on forever.. i just have that problems with a view games. like l4d2, contagion and rust...

i dont think my HDD is the bottleneck becaus i tryed using my SSD and there was no difference...
And as i said i can record BF4 with 60 FPS and play it with 90-120 FPS... so im kinda confused why the other games dont do the same...

And from these 3 threads are only 2 Open.. the first one was closed. and i opend the other 2. because i was kinda furiouse about the support that didnt help me...

now to the 30 FPS and dxtory default codec. i allready tryed recording in 30 FPS and the default codec. it didnt change anything. still 15 FPS...

now for the last step. how exactly can i change the codec settings to medium 4:2:0?

if you reply i can test the settings next year because i´ll be on vacation till then =)))

stFfn

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Re: Problem recording some source engine games
« Reply #8 on: January 08, 2014, 05:24:16 pm »
Ok my Problem is now gone with the newest NVIDIA Update that came out yesturday... :)