Author Topic: [Request] NVEnc support in the future?  (Read 30383 times)

icez

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Re: [Request] NVEnc support in the future?
« Reply #60 on: October 22, 2015, 04:00:06 am »
Yes but for that short video : Pause the video, select 1080p by yourself (automatic still considers 303 not just 308) and wait until it has switched and then continue watching.

switching while playback takes some time to switch.

Anyway - the video looks as expected. Maybe you really watched accidentally the wrong encode ID.

I'll take a look at that and test it. Anyway, can you see any difference between my video and the second one from Threatty that I sent in the other post?

De-M-oN

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Re: [Request] NVEnc support in the future?
« Reply #61 on: October 22, 2015, 04:03:54 am »
cutscenes/trailer will always look better than real gameplay.

They're much easier to compress.

Additionally: He used the 2048x1152 resolution as well. But only at 30fps. The HFR ones will look even better.

icez

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Re: [Request] NVEnc support in the future?
« Reply #62 on: October 22, 2015, 04:05:54 am »
cutscenes/trailer will always look better than real gameplay.

They're much easier to compress.

Additionally: He used the 2048x1152 resolution as well. But only at 30fps. The HFR ones will look even better.

Yeah but I can see a huge difference even in the gameplay parts. Whats HFR?

De-M-oN

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Re: [Request] NVEnc support in the future?
« Reply #63 on: October 22, 2015, 04:09:07 am »
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Yeah but I can see a huge difference even in the gameplay parts.

You save bitrate at the non-complex parts. Thats how VBR works. Saving bitrate on non-complex parts, to have more on complex parts without exceeding the average limit.
He used 2048x1152, and your 4second video looked good too.
HFR = High Framerate ..

icez

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Re: [Request] NVEnc support in the future?
« Reply #64 on: October 22, 2015, 03:02:41 pm »
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Yeah but I can see a huge difference even in the gameplay parts.

You save bitrate at the non-complex parts. Thats how VBR works. Saving bitrate on non-complex parts, to have more on complex parts without exceeding the average limit.
He used 2048x1152, and your 4second video looked good too.
HFR = High Framerate ..

So it`s better to use VBR instead of CRF while configuring x264 codec in MeGUI? And just to be sure these are the steps that I should follow?

Edit with Vegas > render as AVI Uncompressed > Encode with MeGUI in MP4 conatiner using H264 codec, right?
« Last Edit: October 22, 2015, 03:43:31 pm by icez »

Malix

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Re: [Request] NVEnc support in the future?
« Reply #65 on: October 22, 2015, 03:29:04 pm »
crf has constant image quality, it uses as many bits as needed to achieve the desired quality. Therefore it is a vbr method as well.

De-M-oN

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Re: [Request] NVEnc support in the future?
« Reply #66 on: October 23, 2015, 06:22:54 am »
Youtube uses a combination of both (CRF + max average Bitrate) - and I meant youtube.

Why uncompressed? just use again the same lossless codec you used for the video capture.

You can also use a frameserver. This would skip this step:

www.debugmode.com/frameserver/


Or edit with Avisynth & MeGUI alone (leave vegas away). Qualitywise and speedwise the best solution. But editing is then via avisynth script and not timeline.

I would use MKV at MeGUI. MKV supports much more audio codecs, like FLAC, Opus etc.

icez

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Re: [Request] NVEnc support in the future?
« Reply #67 on: October 24, 2015, 01:10:04 am »
Youtube uses a combination of both (CRF + max average Bitrate) - and I meant youtube.

Why uncompressed? just use again the same lossless codec you used for the video capture.

You can also use a frameserver. This would skip this step:

www.debugmode.com/frameserver/


Or edit with Avisynth & MeGUI alone (leave vegas away). Qualitywise and speedwise the best solution. But editing is then via avisynth script and not timeline.

I would use MKV at MeGUI. MKV supports much more audio codecs, like FLAC, Opus etc.

Got it, thanks. I use Vegas because is where I edit the clips, mix them, etc... Some people said that MKV is not a good container to Youtube and that I should always encode as MP4, is that true?

De-M-oN

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Re: [Request] NVEnc support in the future?
« Reply #68 on: October 24, 2015, 06:14:40 am »
Got it, thanks. I use Vegas because is where I edit the clips, mix them, etc...

How said:

Quote
Or edit with Avisynth & MeGUI alone (leave vegas away). Qualitywise and speedwise the best solution. But editing is then via avisynth script and not timeline.
You decide.


Quote
Some people said that MKV is not a good container to Youtube and that I should always encode as MP4, is that true?

And what reason did they give?

Anyway: This is pure bullshit.

icez

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Re: [Request] NVEnc support in the future?
« Reply #69 on: October 24, 2015, 11:02:03 pm »
Got it, thanks. I use Vegas because is where I edit the clips, mix them, etc...

How said:

Quote
Or edit with Avisynth & MeGUI alone (leave vegas away). Qualitywise and speedwise the best solution. But editing is then via avisynth script and not timeline.
You decide.


Quote
Some people said that MKV is not a good container to Youtube and that I should always encode as MP4, is that true?

And what reason did they give?

Anyway: This is pure bullshit.

I still have to use Vegas to make slowmotion, video effects and other things that are only possible through a video editor, vegas or premiere...

De-M-oN

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Re: [Request] NVEnc support in the future?
« Reply #70 on: October 25, 2015, 06:10:35 am »
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I still have to use Vegas to make slowmotion, video effects and other things that are only possible through a video editor, vegas or premiere...

This is possible with Avisynth too.