Author Topic: Out-of-order frames/jitter in SOMA (openGL)  (Read 1228 times)

nivomi

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Out-of-order frames/jitter in SOMA (openGL)
« on: November 01, 2016, 06:34:19 am »
Example footage: https://www.youtube.com/watch?v=S2Il8O5lpT0&feature=youtu.be

DXtory seems to struggle with SOMA's openGL version, or something, and while the game runs perfectly fine, any footage recorded seems to suffer from this odd corruption.

nivomi

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Re: Out-of-order frames/jitter in SOMA (openGL)
« Reply #1 on: November 12, 2016, 02:27:34 pm »
Update: noticed that the overlay tends to flicker into the recording whenever the frame jitter happens. Possibly two symptoms of the same bug?

Footage: https://www.youtube.com/watch?v=He_WX9TwDyk&feature=youtu.be