Author Topic: Bizarre low fps recording in recent versions  (Read 974 times)


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Bizarre low fps recording in recent versions
« on: May 23, 2017, 10:16:41 pm »
I have a rig made specifically for even being able to game and record "lossless" in 4k with DXTORY. As of late, some games are refusing to record correctly. Even really simple Unity-based games. It would appear quite a few things apparently somehow "lock" at 45fps recording almost exactly. Even if the game is running at 60fps or higher. Of course I could use "synchronous surface lock" for example but then the output isn't exactly a smooth 60fps even if it records as that. What's been going on recently?


Can confirm DXTORY is causing the problem, something is causing it to capture at about 75% the target fps. Locking the games to 90fps rather than 60fps lets me record 60fps it would seem....
« Last Edit: May 23, 2017, 10:25:13 pm by turbodude555 »


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Re: Bizarre low fps recording in recent versions
« Reply #1 on: May 24, 2017, 03:13:30 pm »
Have you tried using only "Multi Device Processing" under Advanced ?  If that doesn't help you can try Force CPU processing and see what that does.  Those two settings usually have an effect with that problem.
Using Windows 10 ?  Try the latest version first