Author Topic: [Request] V-Sync and triple buffering  (Read 3660 times)

Tup3x

  • Noob
  • *
  • Posts: 24
[Request] V-Sync and triple buffering
« on: November 22, 2013, 06:27:10 pm »
It would be really cool if you could add v-sync and triple buffering option. Since D3DOverrider is not being developed any more and it doesn't support 64-bit applications (and doesn't work in W8.1 at least in my case), I haven't found a way to force triple buffering to games. It's feature that I'd really need and it would suit Dxtory really well.
« Last Edit: November 22, 2013, 06:27:49 pm by Tup3x »
Intel Core i7-3770K & Thermalright True Spirit | ASUS P8Z77-V | Corsair AX760 | Define R4 | 4x4GB G.SKILL RipjawsX 1600MHz | EVGA GeForce GTX 1070 GAMING ACX 3.0 Edition | Creative Sound Blaster Zx | Sennheiser HD 595 | Samsung 830 128GB & 2x Samsung F3 1TB & Toshiba 3TB | Windows 10 Pro x64

Malix

  • Monster
  • ****
  • Posts: 402
    • Youtube channel
Re: [Request] V-Sync and triple buffering
« Reply #1 on: November 22, 2013, 07:14:43 pm »
atleast on nvidia, you can force triple buffering from the control panel application, just as well as vsync. I'd imagine amd has similar features.

edit: pic!
« Last Edit: November 22, 2013, 07:15:32 pm by Malix »

Zach

  • Noob
  • *
  • Posts: 16
Re: [Request] V-Sync and triple buffering
« Reply #2 on: November 24, 2013, 02:39:45 pm »
AMD has no such feature for Direct3D.   It only lets you enable triple buffering for OpenGL.

That's why I still use D3DOverrider
« Last Edit: November 24, 2013, 02:41:00 pm by Zach »

Tup3x

  • Noob
  • *
  • Posts: 24
Re: [Request] V-Sync and triple buffering
« Reply #3 on: November 27, 2013, 10:18:58 am »
atleast on nvidia, you can force triple buffering from the control panel application, just as well as vsync. I'd imagine amd has similar features.

edit: pic!
Ever since Windows Vista, driver has not been allowed to do that for DirectX applications. That setting only works for OpenGL applications. I would not be here requesting this feature if forcing it through drivers was possible. Idiotically forcing v-sync is allowed for DirectX applications (and obviously for OpenGL).

EDIT:
Duh... I at some point managed to mess up my D3Doverrider (D3DOverriderWrapper.exe part to be exact) and now it works. Sadly it does not support 64-bit applications.
« Last Edit: December 04, 2013, 03:46:39 am by Tup3x »
Intel Core i7-3770K & Thermalright True Spirit | ASUS P8Z77-V | Corsair AX760 | Define R4 | 4x4GB G.SKILL RipjawsX 1600MHz | EVGA GeForce GTX 1070 GAMING ACX 3.0 Edition | Creative Sound Blaster Zx | Sennheiser HD 595 | Samsung 830 128GB & 2x Samsung F3 1TB & Toshiba 3TB | Windows 10 Pro x64